Some map feedback
Blade
This one is definitely getting better every time we see it. Terrain seems a little smoother weapons are placed in better locations
We now have some nice site blockers through top middle which helps
I like being able to get from bottom middle up higher with those quick gravity lifts
A few things let me need to be tinker with is an escape route from beam rifle room and the beam rifle steps leading up to that room needs to be a little smoother if you are not moving at full speed your feet get caught on one of the steps I was suggest just adding. Another step
You have 1 million point lights ha ha that has to be what is causing the frame rate looking through middle try to be a little more efficient with your point lights
Solid improvement
Colonial
I remember playing this in beans lobby
Very salad the theme is great the amount of detail is right on not too little not too much
The flow was great especially strongholds there was a clear 2 strongholds ideally to be held but not to say other combinations could not. Be maintained
Weapon choice was pretty solid pretty enjoyable as far as power ups I do notice that you can grab OS and camo within three seconds which could create some incredibly powerful possibility
And yes I do see that off of the initial spawn
The times to get to these power ups are pretty equal
I do want to suggest putting some type of lighting right next to the camo spawn to help aluminate the floor because a lot of times as I'm jumping or running down there I have this feeling that I have to land on those walkway pieces
If you watched the stream you will notice a lack of visual confidence to make the jump from bottom middle plasma pistol Spawn to where that over shield is. Maybe give that a look over?
Looks like too a tough jump lol
Only minor tweaking from here
Overall fantastic really enjoyed it
Ajax
I like the differences here
We were only able to play Slayer on it
Watch in the past stream I got stuck in between a wall and one of your blocks to the right side of red base
Most of the battle still was in that fire area in the middle though you did get a little bit more play on that skill jump you showed me
Let's put the other game modes on it and will run it
Stanley steamer
The death pit cleaned a lot of lives and given the Spartan abilities of thrusting out to the sides with stabilizing in the quick move-in reactions of jumping and all that good stuff the pit claimed a lot of lives
I really feel that putting the aesthetics in here would help with that issue although still may be tough if you watched the stream do you will probably notice how I said that I think a cool idea for this layout would to skin it as halo 2 mombossa streets
I haven't seen it yet and I would absolutely love it!!
One big benefit of the pit being there now is you can't camp down there with an oddball
That was pretty huge actually thinking back to the last test we ran
We'll talk more in party