Minimum Players
12
Maximum Players
16
Canvas
Depths
Supported Core Gametypes
  1. Slayer
  2. Strongholds
"NETWORK"
by GreyMuffinBass

BIG TEAM BATTLE

STRONGHOLDS - ASSAULT - SLAYER

-I wanted to make a totally organic map that looks like it's in the Halo universe. After thinking about doing that, I got busy working out the basic layout in the terrain. I used flat pieces in many connecting angles to make the ground seem natural.
-Once I laid down the ground work, I started driving around with a few vehicles to test out the pathways I made. I wasn't thrilled with the result, so I tried again. This time, thinking about each vehicle type and how they react to certain ground physics. It turned out much more fun after I made that decision.
-I was having a hard time keeping the lighting budget within the accepted amount, and it was getting close to making me feel like it was too difficult of a map to work on, but the new update brought a more powerful forge with it, and I was able to reset all the pieces with light bake toggled on. What a relief.
-So I went back to work on it and decided to make the best of what I could.
-There are parkour challenges in every room, and it is intended for players to explore to find new advantages.
-Submitted to the 2016 "Meet your Maker" BTB Contest!
Cover.png
  • Glowing Plants.png
    Glowing Plants.png
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  • Sunroof.png
    Sunroof.png
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  • Mid.png
    Mid.png
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  • Trench.png
    Trench.png
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  • Looking out of cave.png
    Looking out of cave.png
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  • Cave Ceiling.png
    Cave Ceiling.png
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  • The tree.png
    The tree.png
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  • Buildings in the distance.png
    Buildings in the distance.png
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Author
GreyMuffinBass
Downloads
198
Views
198
First release
Last update
Rating
0.00 star(s) 0 ratings

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