Feedback for 4v4 maps
Four towers
Breaking this map down there's not really a whole lot of incentive to push through middle and the reason being is that their base overlooks the entirety of the mid and even the High Point of the opponent base so if you were to play this extremely competitively there would be hardly any motivation to push and less you had saved two-man advantage over the other team
I would agree with making some high points for your base but nothing entire thing there is literally no reason to push past middle so I would treat if anything something covered Twinkie notes along the sides that maybe take you up to the height of your bases to counter the enemy base
What also might help is not having a battle rifle on the map that way they can quickly get picked off once they pass through mid this might let the player feel more confident to be pushing to or through middle knowing that they're not going to get two shotted
Breakout was definitely nice change of pace I like to see some improvements on this and back into the testing lobby
Sentinel
If I try to say anything bad about this map of punch myself in the groin....
You would have to be so damn picky or just looking for your own personal preference if you were to change anything
Killer job sir 0
Nothing but improvements
Memnoch
The layout is what it is fantastic job addressing the pathing with the aesthetics you put in there
It's a runner-up map voted by people in the community.. right there already tells you the A+ work here
Good stuff bru bru
Installation 05
It's a cool concept and also very pretty few things I was noticing that this one was the spawning seem to be pushed to the top left or top right of the map when someone had Control of bottom and one of the bases so it became very predictable with Eric going to be coming from
Maybe look at some of the spawning there?
My main thing and it's kind of the same with your cryptum map is I would like to see more variation of heights within the terrain going to create some higher points of the top or you can oversee other parts of the enemy side that way this will create some key spots to hold when you're on the top floor it felt like anywhere was no better than any other place on the top side
The bases were cool the bottom it was cool pretty solid map like to see some of the feedback implemented and the map back in the testing lab next week.
Also a nice halo 2 feel to it
Good stuff dark
Vivarium
I did like this one really the only thing that I would like see changed would be being able to jump out of the front of your base but not be able to jump from middle to the bases
Separation of bars could be a little closer because it definitely does look like you can go through it as I tried in several other people did I don't really have much a problem with bottom of the sightlines aside I love the cylinders alongside the staircases those pretty cool the matches did go pretty quick but I honestly feel like that's because the map is still new and people need to get used to a layout like thatonce people initially Spohn in for the first time playing a map they all spread out away from the base which leaves your bees completely open so those quick few captures will happen and I'm at the small and tight is thatI like it and we all just simply need to play more
Resolute
You never disappoint couple of nitpicky things I did see
Slayer I absolutely have no issues at all with very fun weapons were cool and easy to traverse it was great
Strongholds however I did feel like the weapons need to be changed as far as power weapons to something a little less powerful A rocket launcher definitely is too powerful being that you can send a rock it was in the middle of the hill and kill everybody in it sniper could be fine as long is the point at which where you stand to see two of the Hills is very vulnerable and that Kinda happened I feel because I noticed a lot of people responding very low on the map so when I got a sniper and I got up to a point where I can see both hills I was not in a super vulnerable spot and most people that Spawn would stay low and try to capture the two pills outside and bottom mid or they came up after me and I was able to quickly get down our Duck down mid the I can stay within cover
Op you invited me to a party lol
I'll talk to you there lol