Right now I don't have any problems, but I guess I will when I'm going to make a map with 100 large cliffs.Do you guys have issues to fix framerate ?
I have a question: You shoot a block, it disappears and respawns after a certain amount of time - possible or not? Has anyone found that out yet?
has anyone created a high resolution exploded view of the palettes for each canvas?
Hmm, I want it in that way how I described it. I'm too busy right now to get into the "hidden possibilities" of the MCC Forge, so if anyone finds that trick out I would be very happy to know about it.You would have to shoot a switch, not the block itself. You could try having the switch activate a timer- toggle maybe?
You would have to shoot a switch, not the block itself. You could try having the switch activate a timer- toggle maybe?
They're all the same, unfortunately.
Scripting alone will give us one of the best infection experiences I'm sure.I am loving this forge on Halo 2 immensely however, I think it is designed around creating competitive maps and certainty not infection maps. The upgrades in this forge are great for saving time, but due to the loss of both rougher textured pieces and smaller more intricate pieces like the dominion category in halo 4 has servilely limited the infection forgers. Maps will be created for infection however their themes will be lacking and in my eyes, theme's in infection map's is of most importance. WHAT DO ALL YOU GUYS THINK?
Also, you should get the game Rem!
A little tip: Try not to make a map with trait zones. In a big lobby they often don't load. Just warning you...
In general parts of a complex map don't load in a big lobby which is really annoying. All the hard work that was put in doesn't work just because of issues of the game.
They were there, but invisible? That's weird. I'll check if that happened in my map or if the blocks were just not there at all.This happened to me one time. I was playing 2v2 in a custom map, and a few block didn't appear to have spawned in. They were there, but were invisible.