HELP ME.
I'm having some real problems with weird spawn weighting in a minigame map I've made. I'm gonna tell you my problem, then list all information about it that i can think of. Any suggestions, informed or just guesses, are appreciated. Links to tutorials or spawning geeks will also be appreciated.
The problem is, there are 9 'towers' (each tower is an upside down tree, with room enough for only one player) where the defenders can respawn, but for some reason one of the towers seems to take priority over all the others and is spawned on about 90% of the time. The game I play it with is KOTH. I got the '90%' statistic when playing with 1 player, so there are no nearby players affecting the weighting.
Things I am aware of increasing spawn weighting
+ Nearby allies
Things I know am aware of decreasing spawn weighting
- Nearby enemies
- Enemy cross-hairs pointed in the direction of the spawn point
- Recent nearby allied deaths
- Nearby projectiles
Info + Theories
- Each tower has a respawn point and 3 duplicate weapons on it (eg one has 3 concussion rifles, one has 3 assault rifles etc.), except for two towers which just have 4 grenades each.
- The weighted tower is one of the grenade towers
- The weighted tower is the closest to the hill
- The weighted tower is closest to the map wide safe zone
- All towers have the same elevation
- There are no respawn zones / respawn zones anti placed on the map
- Placing respawn zones (weak or strong) adds so much weighting that the players will ONLY spawn in the zones.
- killing myself on the tower, having an enemy look at the tower / stand near the tower, or throwing shit at the tower cause the defender to spawn on another one as it should. But if i discontinue any of these factors the defender just respawns back on the same one
- Interestingly the most common other towers spawned on are the 2nd grenade tower and the sniper rifle tower.