Who are we
Oh hello there, welcome to our page on HaloCustoms. We are TheHaloInfection and THI for short. We are a community flood customs where you can play community flood maps, test your maps and just have an all round good time, all controlled under you THI hosts. We aim to please the community so if you have any thoughts, express them.
Welcome again to anyone who hasn't been here before, we are here to please the community though community map features, competitions like the Custom Games and just all round entertainment and showcasing in our lobbies. We hope to see you soon in our lobbies where you do not need a mic but it's always nice to hear other people voices rather than our own. If you want your map to be a community feature on this page all you have to do is put a map thread here on HaloCustoms. That's it, so simple. Members should click 'Watch Thread' to be updated with new map features and other events that we have. You don't want to miss out! Seriously though, you should click it.
____________________________________________________________________________
Lobby hosts
THI Leader
Absentduck (Absentduckling3)
____________________________________________________________________________
Upcoming Lobby
[urlhttp://halocustoms.com/threads/thi-special-event-hosts-vs-community.13717/[]/url] join the lobby, just click on the link here and press the big green tick to show your coming along, this allows for us as hosts to know roughly who is coming and it means we can let you know if anything changes. Also the only way we can improve our community interaction is for you to let us know any thoughts, this can be done by rating the lobby or letting us know anything you thought.
Want to submit a map to us then click this link and head on over to our Map Submissions Thread for more information.
Link to Map Submissions Thread: http://halocustoms.com/threads/thi-map-submission-thread.11562/
If you want to know if you map is being considered for featuring then just click 'Watch Thread' so you know when our next Map Submissions Testing Lobby is.
So if you want to get involved in our next lobby, just keep your eye out for it.
____________________________________________________________________________
Lobby Archive
...
August 7th THI Gametype Reveal Lobby
http://halocustoms.com/threads/aug-7-2013-thi-gametype-reveal-lobby-absentduckling3.12245/
August 2nd THI Lobby including 1st Community Showcases
Link coming soon
June 15th THI Lobby
Link Coming Soon
July 10th THI Lobby
http://halocustoms.com/threads/jul-10-2013-thi-lobby-absentduckling3.11027/
July 9th THI Lobby
http://halocustoms.com/threads/jul-9-2013-thi-lobby-absentduckling3.10987/
July 4th THI Lobby with AzureXPD (Link coming soon)
June 26th THI Lobby (link coming soon)
June 23rd THI Lobby (link coming soon)
June 22nd THI Customs (link coming soon)
June 20th THI Customs (link coming soon)
June 17th THI Lobby with AzureXPD and AbsentDuck
http://www.halocustoms.com/threads/jun-17-2013-thi-lobby-azurexpd-absentduckling3.10377/
June 15th THI Map Testing
http://www.halocustoms.com/threads/jun-15-2013-thi-map-testing-absentduckling3.10274/
May 27th THI Map Test Lobby
http://halocustoms.com/threads/may-27-2013-thi-map-test-lobby-absentduckling3.9434/
May 23rd THI preview Lobby
http://halocustoms.com/threads/may-23-2013-thi-preview-lobby-absentduckling3.9343/
May 9th THI Custom Lobby
http://halocustoms.com/threads/may-9-2013-thehaloinfection-custom-lobbies-absentduckling3.8878/
May 5th THI Custom Lobby (Very Short Notice Lobby)
http://halocustoms.com/threads/may-...ustoms-lobby-absentduckling3.8741/#post-44899
April 13th THI Reveal Lobby
http://halocustoms.com/threads/apr-13-2013-thi-reveal-lobby-absentduckling3.4981/
August 7th THI Gametype Reveal Lobby
http://halocustoms.com/threads/aug-7-2013-thi-gametype-reveal-lobby-absentduckling3.12245/
August 2nd THI Lobby including 1st Community Showcases
Link coming soon
June 15th THI Lobby
Link Coming Soon
July 10th THI Lobby
http://halocustoms.com/threads/jul-10-2013-thi-lobby-absentduckling3.11027/
July 9th THI Lobby
http://halocustoms.com/threads/jul-9-2013-thi-lobby-absentduckling3.10987/
July 4th THI Lobby with AzureXPD (Link coming soon)
June 26th THI Lobby (link coming soon)
June 23rd THI Lobby (link coming soon)
June 22nd THI Customs (link coming soon)
June 20th THI Customs (link coming soon)
June 17th THI Lobby with AzureXPD and AbsentDuck
http://www.halocustoms.com/threads/jun-17-2013-thi-lobby-azurexpd-absentduckling3.10377/
June 15th THI Map Testing
http://www.halocustoms.com/threads/jun-15-2013-thi-map-testing-absentduckling3.10274/
May 27th THI Map Test Lobby
http://halocustoms.com/threads/may-27-2013-thi-map-test-lobby-absentduckling3.9434/
May 23rd THI preview Lobby
http://halocustoms.com/threads/may-23-2013-thi-preview-lobby-absentduckling3.9343/
May 9th THI Custom Lobby
http://halocustoms.com/threads/may-9-2013-thehaloinfection-custom-lobbies-absentduckling3.8878/
May 5th THI Custom Lobby (Very Short Notice Lobby)
http://halocustoms.com/threads/may-...ustoms-lobby-absentduckling3.8741/#post-44899
April 13th THI Reveal Lobby
http://halocustoms.com/threads/apr-13-2013-thi-reveal-lobby-absentduckling3.4981/
The Custom Games
Link to full Thread with Details: http://halocustoms.com/threads/thi-competition-the-custom-games.11949/
Good luck and let the Custom Games begin
____________________________________________________________________________
THI Latest Map Releases
Absentduck - Lost in the Depths Beta
Link: http://halocustoms.com/maps/lost-in-the-depths.609/
Community Feature
Map Name: Novus
Map Creator: Zandril
Halocustoms link: coming soon
Waypoints link: coming soon
Right then before I get into this review I would just like to say welcome back to THI. After a long break we are back to what we do best Customs and Map Reviews and Todays map is no different.
This weeks map is Novus by Zandril. Forged on forge island.
Where do you start with a map like this, well first of all it's a small team based competitive map for around a FFA of 4 players to a Maximum 5 vs 5 but it's up to you what you play on it. It covers a wide range of gametypes from 1 site extraction to slayer.
Right onto the gameplay, this map is particularly well balanced with blends of even sight lines, balanced power weapons and an escape teleporter which takes you to the other side of the map. It's a great escape and ambush position. Those tight corners can cause some pretty cool battles unless this happens as the rockets spawn in then it is all going to end in a fiery ball of fire. Whether you use a BR, a DMR or even a Carbine your ability to coordinate and win will all depend on your skill and knowledge of the map, plus your ability to play Halo 4 well. This map will challenge you and should you succeed then you will particularly enjoy this one. Don't forget that sniper rifle and if your good with your aim then you use see some short killing sprees.
This is a very good 1 site extraction and this gives another perspective to the map. It allows for the gameplay to swap to the different parts of the map and switch teams plans to defence or coordinated attacks from the attackers. Having played this map since its v3 inclusions I have seen it go through so many design changes and for the better. From the unreachable Sticky Detonator Drop to the finished product Zandril has put in a lot of time and effort with lots from testers and testing lobbies to perfect this map.
So all credit Zandril for this awesome creation and until next time.
____________________________________________________________________________
Community Feature Archive
Flood
To The Stars By Elliot (El Trocity)
Open spoiler for full Review...
Open spoiler for full Review...
Where do you start with a map like To The Stars, it has many stand out components which make it worthy of a feature but for me, you have to start with the map design and though process that Elliot has taken to make this map, you can see from his own images that he has taken the time to plan and develop his idea into a design that works to balance out Human and Flood Gameplay. He has cleverly managed to implement vehicular and free roam gameplay into this map and which I could see for myself when he was testing this map, these together create a unique feeling in flood which isn't in matchmaking. You should download this map after you've read this from the link above as its totally worth your time.
He has placed many different weapons drops across the map which give humans variety of ways to holdout and defend against the flood. Weapons range from Sticky Detonators to Sniper Rifles on the map. Inspired by Rats Nest, it's main central building does well as a holdout location with blocked sight lines with a unique layout where humans can holdout on both floors of this building. Multiple entrances to both floors including a bridge linking to the outer ring and another where underneath humans spawn.
Easy access to the warthog and mongoose at the start helps humans to get a defendable position while the others who miss out will go around the map collecting ammo and better weapons. The doughnut shaped route for the warthog is well balanced where the flood can gain high vantage points to attempt to bring it down. One side is open with a clear link to the outer ring while the other side has the option of riding up a ramp or going under where spawn is. At first many would think this map is unbalanced with power weapons and a warthog but those who say this haven't actually played this themselves.
My personal favourite moments from this map was that sniper, what a weapon. It works perfectly in tandem with the warthog, allowing for defensive or attacking styles of play, whichever you prefer. So to conclude, this is an excellent map which I personally enjoy and this is definitely a map which people can learn from and be inspired by. Excellent job Elliot, cannot wait to see what you are working on now. Don't forget the tease with the turret.
He has placed many different weapons drops across the map which give humans variety of ways to holdout and defend against the flood. Weapons range from Sticky Detonators to Sniper Rifles on the map. Inspired by Rats Nest, it's main central building does well as a holdout location with blocked sight lines with a unique layout where humans can holdout on both floors of this building. Multiple entrances to both floors including a bridge linking to the outer ring and another where underneath humans spawn.
Easy access to the warthog and mongoose at the start helps humans to get a defendable position while the others who miss out will go around the map collecting ammo and better weapons. The doughnut shaped route for the warthog is well balanced where the flood can gain high vantage points to attempt to bring it down. One side is open with a clear link to the outer ring while the other side has the option of riding up a ramp or going under where spawn is. At first many would think this map is unbalanced with power weapons and a warthog but those who say this haven't actually played this themselves.
My personal favourite moments from this map was that sniper, what a weapon. It works perfectly in tandem with the warthog, allowing for defensive or attacking styles of play, whichever you prefer. So to conclude, this is an excellent map which I personally enjoy and this is definitely a map which people can learn from and be inspired by. Excellent job Elliot, cannot wait to see what you are working on now. Don't forget the tease with the turret.
Finally we are one group based around a community with a promise: To bring you community maps.
But we cannot do this without You.
Thanks for your attention and we hope you to see you in a lobby soon.
THI