TNT Run

Reach TNT Run 2021-09-02

Forge Canvas
Forge World (Reach)
Custom Gametype Name
TNT Run
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Map/Gametype: TNT Run
Gamertag: RushMyPancake


TNT Run is the exact same minigame as TNT Run from Minecraft.
Players walk around a platform and everywhere they step, a piece of the floor will despawn. Last man standing wins. That's it.

Like my Valorant gamemode, this was a scripted gamemode that I created with the Reach Variant Tool made by DavidJCobb on NexusMods.

GIF of the script in action.

Unfortunately, unlike Minecraft, this version only has one floor (besides the 4 extra floor pieces in the middle). This is because the script checks every floor piece *every tick* to see if a player has stepped on it. If I add extra floor pieces, the script will lag and the floor will take multiple seconds to despawn or not despawn at all.

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Gameplay (Second Gamemode in tournament):

DOWNLOAD:
To download, search my gamertag "RushMyPancake" ingame using the "Find Player" option and look at my shared files. The gametype and map will be shared (TNT Run). OR if you are on PC, clicking the download on this post will bring you to a google drive folder with the map and gametype. Drag those files into their respective folders in your game files.

For me it is:

Map:

C:\Program Files (x86)\Steam\steamapps\common\Halo The Master Chief Collection\haloreach\map_variants

Gametype:

C:\Program Files (x86)\Steam\steamapps\common\Halo The Master Chief Collection\haloreach\game_variants
  • tnt1.jpg
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  • TNT2.jpg
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  • TNT3.jpg
    TNT3.jpg
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Author
RushMyPancake
Downloads
508
Views
1,828
First release
Last update
Rating
4.00 star(s) 1 ratings

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Latest reviews

Great minigame where you'll find yourself cursing out your friends.

Pros:
- Awesome movement-based gameplay. Jumping can save you, and crouch-jumping can hop over 2 tiles wide.
- Social distancing: the game. The further away you stay from other players the more likely you'll survive.

Cons:
- The map is kind of bland, but that's hardly a complaint. I just think some lights and cool scenery would be the way to go. Maybe a pattern, rather than a square of tiles? There's room to explore here.
- Since there's no player damage, it's a lot less "twitchy" than other Halo gametypes. If two players intersect, nothing really happens, and it is sometimes easier to survive if you all "tile" up together. Might be cool to see a variant where players can assassinate each other, or otherwise melee kill each other.

Rating it 4/5 because there's always room for improvement. I'd love to see a map stage that is more themed.