Nature Delta

Reach Nature Delta 2020-03-31

Minimum Players
Maximum Players
Forge Canvas
Forge World (Reach)
Supported Core Gametypes
  1. Slayer
Welcome to Nature Delta


Before we get into the map, this map comes paired with a bonus Racetrack called Instinct which you can read more about on Halotracks here! Both maps are in the download link and on my fileshare (GT is Ultimalocked).

In a Silent Way...

Nature Delta is a fun small vertical FFA/1v1 map with three floors built on the top of the pillar that uses a lot of the natural terrain and has very pretty aesthetics. It's actually a complete redo of a map I made during the original Reach days that wasn't well-built but I felt had a lot of potential for good matches so I wanted to make it into a map that can truly showcase what I can really do in Forge all these years later.





For the best experience I would recommend TU Auto Slayer FFA (with AR/Pistol starts) as that's what this map is balanced around, though any FFA Slayer gametype will work fine.

Power Weapons:
Grenade Launcher x1
Shotgun x1

Semi-Power Weapons:
Needler x1

Other Weapons:
DMR x3
Plasma Rifle x5
Plasma Grenade x2

I have made some Quick Notes that give short details of weapon placements, weapon respawn times, ammo count, and player spawns.
You can share these with friends if they want to quickly know more about the map before playing it.

I hope you all enjoy my map, and feel free to invite me to play it if you see me in the HaloCustoms discord channel. And also please feel free to give me feedback on how to make the map more balanced without straying too much from the original design.

This isn't like an MLG map so it isn't meant to be the most competitive but instead more open/casual, but I'm sure there's always room for improvement. I'm not the most knowledgeable in Slayer or Core Forging in all honesty. I just made an unpolished but fun map when I was a young boy, and wanted to freshen it up for the modern age. -Ultima*
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