Behind the Sun

H2A Behind the Sun

Minimum Players
2
Maximum Players
2
Forge Canvas
Skyward (H2A)
Supported Core Gametypes
Slayer
When the ForgeHub 1v1 contest was announced, I like many others began a foray into 1v1 design. Given my forging history (I've been focusing on the design of squad/BTB maps for the past several years), designing a 1v1 map proved to be an interesting challenge. What I came up with was a very rough draft, aptly named "A Bad Map". The map was very vertical and set in a single large room with a pathway spiraling from bottom to top, a central platform, and a teleporter. It sucked.

Fast-forward a month or two, and after receiving some feedback from several other designers and lending my dulcet tones to the videos for the contest winners (and understanding the theory behind the maps in order to do so), I began a complete re-design of the map. While maintaining the same concept, I set out to solve the original map's many flaws. I think i was rather successful, and I hope you'll agree.

Behind the Sun is a map which focuses on a few concepts; verticallity, creative movement, prediction, and gunplay. The map is composed of a fairly straightforward series of vertically-offset platforms surrounding an open central shaft. These platforms are connected by ramps, a lift, and a bottom-to-top teleporter. It gets interesting when you take the central structure into account, however. This structure; comprised of two tall cylinders connected by a few catwalks and numerous jumps, is where the creative movement comes into play. Map knowledge will allow players to string these jumps together in quick succession to reach the top of the map (and the Overshield) in record time. The nature of these movement options combined with the map's carefully controlled lines of sight allow skilled players to hunt their opponents, but also gives their prey the opportunity to trick them and show up where their hunter least expected.

I hope you'll find this style of play exciting. This is a map which really rewards a thorough understanding of the movement options available, but also rewards skill in long-range gunfights. Because of all this, I think you'll find that this map has a high degree of replayability and will play rather differently depending on the playstyles of you and your opponent. I'd love to hear about your experiences on here, as well as any feedback you have to improve the map. Enjoy!

I'd like to thank the following for offering feedback and/or participating in testing.
  • Warholic
  • The Fated Fire
  • SaltyKoalaBear
  • Sgt x Slaphead
  • a Chunk
  • Flying Shoe ILR
  • Squally DaBeanz
  • Auburn
  • Behemoth
Oh, make sure to play with 110% speed!

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Author
Psychoduck
First release
Last update
Rating
5.00 star(s) 3 ratings

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Latest updates

  1. Phat Lejj

    The "Phat Lejj" version makes two tweaks to Behind the Sun. The first change is the addition of...

Latest reviews

Map sucks because:
- Updated at 3:43am
- Jumps are dumb
- Sniper is too OP.

But all in all flawless design.

I have hugely enjoyed testing and playing this map.
Played some 1v1s on this map and it was a lot of fun. I always enjoy vertical maps when their pulled off well and this one definitely does that well. It also helps that it has a very unique layout. Overall its just an awesome map.
I'm not big on competitive play but after playing this map I can safely say that I had an enjoyable experience. I'd recommend you download this map, especially if you're looking to know who's better, you or your friend.