Resolute great,rocket placement was unpopular.Squidship seemed all the way done and a nice working design qith excellent covenent architecture and dramatic level changes due to sloped terain meeting architectural ledges.
Veiled is prett . However most encounters seemed to happen in and around center stronghold area which created similar battles most of the time.Lets draw those players out into the other pockets and utilize your terrain and outer pathing Zero.Stigma is sexy.Super duper and ive told Squally that.Top knotch design and layout not much left to tweek there.Concussion is undergoing changes based on lobby response INFINUT is hard at work while Managing to keep the access to large part of the map from spawn in game which us rad.Expect an updated version next Monday.Grassberg Mine is killer but was too big for 4v4 bit killer for BTB CTF,Precurser has a ton of potential,the divide in center area was excellent and really presents nice battles around it.
Veiled is prett . However most encounters seemed to happen in and around center stronghold area which created similar battles most of the time.Lets draw those players out into the other pockets and utilize your terrain and outer pathing Zero.Stigma is sexy.Super duper and ive told Squally that.Top knotch design and layout not much left to tweek there.Concussion is undergoing changes based on lobby response INFINUT is hard at work while Managing to keep the access to large part of the map from spawn in game which us rad.Expect an updated version next Monday.Grassberg Mine is killer but was too big for 4v4 bit killer for BTB CTF,Precurser has a ton of potential,the divide in center area was excellent and really presents nice battles around it.