343 needs to read this thread
I actually find myself siding with Psycho's "ignorant" waypoint fellas on this one. They're damn right about one thing- Legendary and Pro are simply no fun. At all. It's great to know that I'm not the only one who feels this way.
Critically analyze the game all you want, but that won't change a damn thing. Sure infinity has some broken elements. Sure, legendary and pro are more balanced. But even with these, Infinity Slayer is the mode I prefer to play, and will continue to vote for.
I don't think that Infinity Slayer is as "random" or "luck based" as you guys make it out to be. You can call it broken and the weapons unbalanced, but even so it does take skill to win, as well as strategy, which I feel is absent from other 'competitive' gametypes.
If Halo 5 is as flat as you guys want it to be, I may simply not buy it.
I actually find myself siding with Psycho's "ignorant" waypoint fellas on this one. They're damn right about one thing- Legendary and Pro are simply no fun. At all. It's great to know that I'm not the only one who feels this way.
Critically analyze the game all you want, but that won't change a thing. Sure infinity has some broken elements. Sure, legendary and pro are more balanced. But even with these, Infinity Slayer is the mode I prefer to play, and will continue to vote for.
I don't think that Infinity Slayer is as "random" or "luck based" as you guys make it out to be. You can call it broken and the weapons unbalanced, but even so it does take skill to win, as well as strategy, which I feel is absent from other 'competitive' gametypes.
If Halo 5 is as flat as you guys want it to be, I may simply not buy it.
I actually find myself siding with Psycho's "ignorant" waypoint fellas on this one. They're damn right about one thing- Legendary and Pro are simply no fun. At all. It's great to know that I'm not the only one who feels this way.
Critically analyze the game all you want, but that won't change a thing. Sure infinity has some broken elements. Sure, legendary and pro are more balanced. But even with these, Infinity Slayer is the mode I prefer to play, and will continue to vote for.
I don't think that Infinity Slayer is as "random" or "luck based" as you guys make it out to be. You can call it broken and the weapons unbalanced, but even so it does take skill to win, as well as strategy, which I feel is absent from other 'competitive' gametypes.
If Halo 5 is as flat as you guys want it to be, I may simply not buy it.
I actually find myself siding with Psycho's "ignorant" waypoint fellas on this one. They're damn right about one thing- Legendary and Pro are simply no fun. At all. It's great to know that I'm not the only one who feels this way.
Critically analyze the game all you want, but that won't change a thing. Sure infinity has some broken elements. Sure, legendary and pro are more balanced. But even with these, Infinity Slayer is the mode I prefer to play, and will continue to vote for.
I don't think that Infinity Slayer is as "random" or "luck based" as you guys make it out to be. You can call it broken and the weapons unbalanced, but even so it does take skill to win, as well as strategy, which I feel is absent from other 'competitive' gametypes.
If Halo 5 is as flat as you guys want it to be, I may simply not buy it.
Those in favor of fixing this game should unite.
We've been too nice about pointing out 343's flaws with the game.
It's time to mobilize, get all in their face (and we won't be polite about it anymore!)
And give them an ultimatum as to what they WILL do with Halo 5, or else we're not buying it.
In neither this post or the previous one am I trying to argue why Infinity is better- I'm simply trying to explain why I enjoy it more. The waypoint posts were probably the same- they asked for our opinions, and we gave it to them. There was no attempt to contradict your thoughts, just stating ours as asked. If we were trying to argue why infinity is better, then those posts would certainly be ignorant, though it is true that many of them are either way.You cannot base a valid argument merely on how fun something is, how balanced something is on the other hand, is absolutely something which you can support an argument about.
...before Halo 4, you actually had to WORK for power weapons, and WORK to lock down power positions, and WORK to predict enemy movement and spawns, and WORK to get sights on people, and WORK to get the weapons you wanted.
Gone with the ability to drop in weapons, favoring the guy who is just the better shot. The smarts it took to predict what an enemy had and where they are doing? Almost impossible with personal ordnance and random weapon drops, and of course p-vision which throws all of your sneakery out the window. The risk involved with giving up a good position to get a lower down weapon? Pretty much gone with personal ordnance and jetpack. Many of the little things that would have helped out the smart player are actually removed by Infinity. It increases the skill gap in some ways and tries to compensate with random weapons, meaning that the better player will still usually win, but will often lose or be killed not because they screwed up, but because of factors outside of their control. And in a skill based game, nothing, nothing is supposed to be outside of your control because then it is no longer skill based in the first place.
In what way? 343 seems to get no respect from the community. They messed up, but there are plenty of great things that they've done for the series that almost go unnoticed. These guys are trying, and they are giving the community their full respect. I'm sure that they've already gotten your message, and a scaling up of your repetitive rants won't solve anything.We've been too nice about pointing out 343's flaws with the game.
We still need to be polite. A civilized discussion will go much farther than mindless rage. If we keep ourselves composed, and point out the flaws as they are (no sugar coating), then they'll have no choice but to take us seriously.
Duck, I think we need to rally all the big names still left out there, and make a documentary/petition video to send to 343. We need to explain to them why the game is broken, why we want things to be fixed, why they NEED to be fixed, and the facts to back it all up. Show them the population drop, take screenshots of all the well thought out threads explaining the problems and potential fixes, and get testimonials from all the big names out there (players and forgers alike). If we keep it civilized and professional, they'll have to listen to us. No raging, just stating the facts and asking them to make a change for the betterment of the series as a whole.
If you think Legendary and Pro are "no fun", then you shouldn't be on Halo in the first place because (surprise!) that's how past games were, and is the CORE Halo experience. Halo 4 has skewed so many people's opinions about how the game should work. It seems almost everyone forgets that before Halo 4, you actually had to WORK for power weapons, and WORK to lock down power positions, and WORK to predict enemy movement and spawns, and WORK to get sights on people, and WORK to get the weapons you wanted.
We critically analyze everything because the game is so terribly broken, and that's what you HAD to do in the past. A smart player would be able to flank around enemy players, predict their spawns, know when power weapons came up, know the quickest ways around the map, etc. THAT is what creates a true skill gap, not "who can adapt to random elements the best." And yes, they are random. Before, you had to lock down a certain area and know when and where a weapon spawns to get it. This also meant there were only so many power weapons in play at a time. Now, you can just drop a RANDOM power weapon at your feet for getting a few kills, which should be reward enough on it's own. How could it possibly be fair that I'm out there risking my life trying to shoot enemy players and get points, when someone can snipe me from across the map because he got a sniper dropped at his feet for getting a few assists and distractions? There was no way I could have predicted that there was a sniper in play. It might not even be a map that normally has a sniper on it! How is that fair?
Fast forward a few minutes, and I get the option to drop a Needler at my feet for getting a killing spree. In the meantime, some else get the option for an Incineration Cannon for getting some assists and distractions. Is this FAIR? Let me answer: ABSOLUTELY NOT! Not only did he get a better weapon for NO reason other than luck, but NEITHER of us had to lock down any power positions to EARN those weapons. Speaking of earning, is it fair that I got a crappy weapon for actually putting a score on the board, while he got the "I Win Gun" for hiding like a coward and taking a few shots at someone every now and again?
The ENTIRE system is broken at it's most basic and fundamental level. It RANDOMLY rewards player for acts that don't even help the game by RANDOMLY generating RANDOM options to drop AT YOUR FEET instead of having actual map control or earning the weapon. Random is outside of player control, and therefor has NO place in a skill based arena shooter like Halo.
/rantover
I play infinity more for [a little] variety and to unlock sh** I want, but it is definitely less balanced than competition-worthy gametypes as I have learned more thoroughly in this neat-ass thread.
If it has been mentioned already I'll repeat that the ability to get a fuel rod allows those that would otherwise feel frustrated at using a default weapons over and over and getting less kills if any to feel good in killing others. The Scylla is the lack of skill (either inability or inexperience), and the Charybdis is the lack of knowing.
I take pride in that analogy.
I never said Infinity settings eliminate the need to predict spawns or get sights on people, I said before Halo 4, there were certain things that happened. Halo 4 has a terrible spawning system that is more chaotic than previous iterations (I won't get into the influence radius or decay rate stuff here). As for sightlines: JETPACK. Jetpack completely ruins vertical map flow and horizontal cover. Say someone takes cover behind a small rock or wall. Someone with a jetpack can just fly up and get a view on that person from far away, without having to worry about approaching that position or having grenades thrown at them. (Ok, so I guess the jetpack part can be considered Infinity settings.Squally, I don't see how Infinity eliminates the need to work to predict enemy spawns and to get a sight on your opponents. All of these skills can still be used to gain an advantage.
Also, one problem I have with your arguments is that they're exaggerated a bit too much. You make it sound like everybody is running around with incineration cannons, and that power weapons are constantly falling everywhere out of the sky. It's not that hectic- players don't usually get more than one, or sometimes two, drops per game. If you think about it, you'll realize that Halo 4 really doesn't have many more random elements than any other non-Halo game, so the fact that you called it "luck based" made no sense to me.
I play infinity more for variety and to unlock sh** I want, but it is definitely imbalanced as opposed to competition-worthy gametypes as I have learned more thoroughly in this thread.
If it has been mentioned already I'll repeat that the ability to get a fuel rod allows those that would otherwise feel frustrated at using a default weapons over and over and getting less kills if any to feel good in killing others. The Scylla is the lack of skill (either inability or inexperience), and the Charybdis is the lack of knowing.
I take pride in that analogy.
Just when I thought the forums were getting boring you bring this original idea back up. Bravo.... On that note, way to bitch. You should be a professional.