Looking forward to seeing it!
And to Duck. YES! Heavily inspired by that and citadel. The idea of what I am trying to make a more segregated forged MLG style map. One thing I liked from AOS's map was the connectivity of the rooms. And how you could access the central bridge from the segregated center atrium. Originally the ramps weren't in the middle room (which was an after thought). Only the jump up, more similar to amplified. I had a citadel style back hall that was replicated but rounded that I ended up removing it due to too much connectivity and segregation. So most of the direct influences from the other maps ended up getting removed or changed beyond recognition.
Here are some pictures of my concept.
I changed the lift to be inside of the bottom part there so it took a little longer to get to it from the middle and was in cover a little more from the bases. Which you can see the correction in the next picture.
Lift is in the back. Also, railings are on the outside here rather than a full wall to cause you to aim out grenade banks more precisely.
You're unable to jump to the window from the railing on the ramp here but you will be able to toss a flag up to a teammate while running the flag. Crouch jump onto and off the bridges to access top mid. Edge ghost/juggle added to the alcove behind the ramp.
Shotgun spawn. Quite useless spot but when you get it out to defend your flag it will become useful for people traveling the lift.
Any thoughts of concerns that I may need to address or at least provide my reasoning for?