What Are You Working On?

Skyward Shoe

Platinum in Destiny
Dec 24, 2012
864
988
211
Redmond, Washington
Yeah but I can never catch him when he's actually selling them. So sad.
He resets a lot, you'll get lucky soon. The next part of the bounty is even harder though if you aren't at least a 28.

On a forgier topic, I started working on a new design for another iteration of Embarcadero for Halo 2 Anniversary. Expect lots of directional driving paths, hills, and a bit more greenery this time around!
 

AlexJ189

BK Forger Extraordinaire
Aug 20, 2013
221
168
76
Narnia
image.jpg


Drainage v8!
 

Madirate

Supreme Leader of China
Feb 16, 2013
762
307
317
Not possible. I have no blocks, no inclines, no platforms, no walls and only 200 budget left. Plus it only really looks that bad from the overhead, when you're actually playing it it's fine.
Really awesome map alexj! It's great to see you're still improving your map drainage.
 
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Stevo

The Grinchmind
Dec 31, 2012
248
116
198
33
United Kingdom
Probably not the first (or last) to create a Destiny inspired map... I've got a concept drawn up based off of a Cabal mission on Mars where you ascend circular stairways that double back on yourself. I've always viewed that region of Mars to be a beautiful area that would make an extraordinary multiplayer map for any FPS, so I'm hoping it'll transition into H2:A Forge come 11.11.14.
I've got some hand drawn pictures at home of the layout, and I'll post here... eventually.
 

AlexJ189

BK Forger Extraordinaire
Aug 20, 2013
221
168
76
Narnia
Had a bit of spare time this week so I decided to put some more work into that Skyrim-inspired one flag map. It's turned out pretty cool IMO.

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Feb 25, 2013
68
22
68
My most recent Forge activity is this.

Other than that I've been making a Raid base for my clan in Reach, which has turned out much better than I expected, I'm very happy with it. I'll upload it soon.

In Halo 4 I've been working on my "Resource Control" base which is based on Sword Base and uses Dominion to control security in the form of turrets and shields, vehicular power in the form of vehicle pads, and orbital backup in the form of weapon drops. I'm liking where that's going, but I'm having some problems with the dynamics of the weapon drops.
 

Madirate

Supreme Leader of China
Feb 16, 2013
762
307
317
- been working on an asymmetric btb map design. - been working on a destroyed building infection map design (will be coforged) - been working on an asymmetric 2v2-4v4 map design
 
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