and the hologram needs to have a first person controllable function. also the banshee needs to be stronger and the mantis needs to let the driver use their armor abilities in it, also it needs vertical ejector seats for when it's hijacked.
You know i think the shield should stop splatters too. It wouldn't be as annoying as armor lock because they could just hit you from behind.i also think the jetpack should last longer, its almost useless for meactive camo needs to work while walking at least a little, thruster needs to go up, and go farther as well, prometheian vision needs to last longer, jetpack needs to go faster, auto sentry needs faster firing, you need to be able to move faster, draw weapon faster, and resist splatters with hard light shield, also have the charge go down with damage, regen field needs to also act like a bubble shield for bullets at least, and the boltshot needs a bigger clip. wow, I feel so much better after that.
if it moves faster, than the fuel/distance ratio would be improved anyway.You know i think the shield should stop splatters too. It wouldn't be as annoying as armor lock because they could just hit you from behind.i also think the jetpack should last longer, its almost useless for me
It would essentially transform the harlight shield into a movable armour lock which only covers one side. It would be too overpowered.resist splatters with hard light shield.
so vehicles should be able to go through a "solid" object to kill you. I mean it should at least prevent splatter damage even if you still get moved a little.It would essentially transform the harlight shield into a movable armour lock which only covers one side. It would be too overpowered.
Technically, it's hardlight, which is designed to reflect bullets, not cars. I just think that people would complain that it would be too much like armour lock, and we all know how hated it was in Reach.so vehicles should be able to go through a "solid" object to kill you. I mean it should at least prevent splatter damage even if you still get moved a little.
I just wat to be totally invincible, in one direction. It shouldn't EMP, or toss beck grenades, or catch rockets, or destroy vehicles... it should simply act like a mobile deployable cover. The only way to defeat it is to be good at halo, or use teamwork (patients also works).Technically, it's hardlight, which is designed to reflect bullets, not cars. I just think that people would complain that it would be too much like armour lock, and we all know how hated it was in Reach.
You've got to remember that Halo 4 needs to cater to both casual players as well as "Pro" players. If the shield was invincible, It would be immediately hated by pros, since it won't take skill to defeat a player using the shield, it takes patience or teamwork. Casual players would hate it because it would become overused by people who want to either troll or slow down the pace of the game. Remember that Halo 4 is supposed to be fast paced in comparison to the previous Halo games, therefore having the hardlight shield to be invincible would slow the game down too much since players would be waiting for the person to either exit the shield, or for their teammate to come up behind and get the kill. It would become frustrating really fast. I see what you're saying, but I just don't agreeI just wat to be totally invincible, in one direction. It shouldn't EMP, or toss beck grenades, or catch rockets, or destroy vehicles... it should simply act like a mobile deployable cover. The only way to defeat it is to be good at halo, or use teamwork (patients also works).
I should clarify, I don't want all of the changes listed, just one or two from each category. That means invincible from one direction OR move faster/damage based charge/faster draw. However, slowing down the pace of battle has tactical applications, and if it's a shield it should protect you.You've got to remember that Halo 4 needs to cater to both casual players as well as "Pro" players. If the shield was invincible, It would be immediately hated by pros, since it won't take skill to defeat a player using the shield, it takes patience or teamwork. Casual players would hate it because it would become overused by people who want to either troll or slow down the pace of the game. Remember that Halo 4 is supposed to be fast paced in comparison to the previous Halo games, therefore having the hardlight shield to be invincible would slow the game down too much since players would be waiting for the person to either exit the shield, or for their teammate to come up behind and get the kill. It would become frustrating really fast. I see what you're saying, but I just don't agree
I think the shield offers too much protection as it is, considering it can block any straightforward attack and when active the player can only be hurt from either behind or by a vehicle. It's especially annoying in a situation where you tried sniping a person from across map and they just pull up the shield and escape. I could see having a damage based charge, like an emp to the enemy directly in front, that way it wouldn't be too overpowered. Faster movement will be incredibly annoying and it already draws pretty fast. The shield does offer protection, but players should still be able to bypass the shield to get the kill, to keep the game balanced. Otherwise it would become just like a riot shield from CoD and make the player practically invulnerable. I could maybe see the invincible from one direction side of your argument, but still, I think it's pretty balanced how it is now. There are plenty of ways to destroy vehicles in Halo 4, so if you have a good team, they can take care of the vehicles for you if you decide to activate the shield to escape a sticky situation. Then again, it's very rare for me to find teammates that actually help me in some way, and not try and kill me to get the power weapon/objective I have control ofI should clarify, I don't want all of the changes listed, just one or two from each category. That means invincible from one direction OR move faster/damage based charge/faster draw. However, slowing down the pace of battle has tactical applications, and if it's a shield it should protect you.
I see your point, but the hardlight's weak spot isn't the back, they can turn, it's the top, and you can jump that high by default. However, I still want it to at least partially protect against vehicles. So that it's not like a ghost can just mow you down if you don't have a thruster pack. I am not asking for something that can destroy vehicles, I just want my shield to protect me. Even if vehicles don't get destroyed, could the shield at least resist being run over a little.I think the shield offers too much protection as it is, considering it can block any straightforward attack and when active the player can only be hurt from either behind or by a vehicle. It's especially annoying in a situation where you tried sniping a person from across map and they just pull up the shield and escape. I could see having a damage based charge, like an emp to the enemy directly in front, that way it wouldn't be too overpowered. Faster movement will be incredibly annoying and it already draws pretty fast. The shield does offer protection, but players should still be able to bypass the shield to get the kill, to keep the game balanced. Otherwise it would become just like a riot shield from CoD and make the player practically invulnerable. I could maybe see the invincible from one direction side of your argument, but still, I think it's pretty balanced how it is now. There are plenty of ways to destroy vehicles in Halo 4, so if you have a good team, they can take care of the vehicles for you if you decide to activate the shield to escape a sticky situation. Then again, it's very rare for me to find teammates that actually help me in some way, and not try and kill me to get the power weapon/objective I have control of
...Wow, I should really stop stealing the Berlin wall. People will start to get mad at me.
Hmm, I guess I could see that. Maybe vehicles can't kill a shielded player, but instead just pushes them back a little to compensate. I mean, even though it is a shield, I'm pretty sure it shouldn't make you invincible to an alien fast reconnaissance vehicle, so maybe the shield could block the damage, but you still get pushed back by the vehicle.I see your point, but the hardlight's weak spot isn't the back, they can turn, it's the top, and you can jump that high by default. However, I still want it to at least partially protect against vehicles. So that it's not like a ghost can just mow you down if you don't have a thruster pack. I am not asking for something that can destroy vehicles, I just want my shield to protect me. Even if vehicles don't get destroyed, could the shield at least resist being run over a little.