After playing this last night, there's a few things I noticed. First of all, there are some definite framerate drops in some of the outdoor areas due to pure object density. Some of the drops were quite noticeable. Secondly, some of the water within the map could be walked on, but some couldn't? This sort of thing needs to be carefully marked, there was no indication whatsoever where the "safe" water ended and where the unsafe water began. Having the safe water in the first place was rather confusing. Also, in the game we played it was quite clear that just a few areas were seeing 90% of the action, with three different buildings being the only points where survivors could successfully hang out. Now, after only playing one game it's a bit early to judge, but I would love to see more incentive to hold out in other places around the map, and not just in interior spaces either. This would make the map feel much more dynamic and give it a much better replay factor. All in all, the design felt pretty solid, and the aesthetics were great. I look forward to playing this again once it's further along in testing.