This is an evolving gametype. Pardon my dust.
QUICK OVERVIEW:
-The Gun is the hill
-The Gun gives you super powers!
-Kill people and don't die (The Gun helps with that)
-Happy fun time!
Update:
I found out I was able to actually use a weapon as the hill! It didn't work the first time I tested it (I must have set it up wrong). Anyways... now there is a gun you drop and pick up that gives you the abilities below!!
Using an armor ability as the hill allows you to "hold" the hill. I used auto-sentry exclusively as it makes it so the same player cant be the hill twice in a row (4 hill max/ more hills can be added if you used add'l armor abilities).
Here are one new game type I came up with:
Update: KOTH Golden Gun Balance 1F .2:
-Hill changes every 60sec
-Waypoint for all players
-Hills can be picked up twice
-One Frag starting
-"Balanced" starting loadouts
KOTH Golden Gun:
-This can be team or FFA.
-Hill radius is 0.1
-Only the hill carrier gets damage boost/no radar/120%speed boost/Damage resistance 200%.
-Killing the hill carrier is worth 10pts.
-Hill changes after 30secs.
-Hill cannot be picked up twice.
-10 second delay between hills.
The maps are here:
Update: Haven Golden Gun .2
-Took out original Haven hills
-Used pistols as hill instead of autosentry
Haven Golden Gun
Adrift Golden Gun
If you test this in your own customs please let me know how it plays in the comments below.
Here is my first playtest on haven!
I had a ton of fun with this one. Great FFA gametype in my opinion.
We did a test where the hill doesn't move as often, but I found that making the hill time either 45-60sec worked best.
I have also made a couple tweaks to the gametype updated above.
Another similar Gametype KOTH Gifter
QUICK OVERVIEW:
-The Gun is the hill
-The Gun gives you super powers!
-Kill people and don't die (The Gun helps with that)
-Happy fun time!
Update:
I found out I was able to actually use a weapon as the hill! It didn't work the first time I tested it (I must have set it up wrong). Anyways... now there is a gun you drop and pick up that gives you the abilities below!!
Here are one new game type I came up with:
Update: KOTH Golden Gun Balance 1F .2:
-Hill changes every 60sec
-Waypoint for all players
-Hills can be picked up twice
-One Frag starting
-"Balanced" starting loadouts
-This can be team or FFA.
-Hill radius is 0.1
-Only the hill carrier gets damage boost/no radar/120%speed boost/Damage resistance 200%.
-Killing the hill carrier is worth 10pts.
-Hill changes after 30secs.
-Hill cannot be picked up twice.
-10 second delay between hills.
The maps are here:
Update: Haven Golden Gun .2
-Took out original Haven hills
-Used pistols as hill instead of autosentry
Adrift Golden Gun
If you test this in your own customs please let me know how it plays in the comments below.
Here is my first playtest on haven!
I had a ton of fun with this one. Great FFA gametype in my opinion.
We did a test where the hill doesn't move as often, but I found that making the hill time either 45-60sec worked best.
I have also made a couple tweaks to the gametype updated above.
Another similar Gametype KOTH Gifter