Stealth doesn't work that well in Halo, as you can't really blend in, neither can you peer around corners or over ledges while staying relatively concealed, and there's a bigass arrow over your head when an enemy looks in your general direction. It may be a viable strategy for escaping detection on radar for a short distance/time, but active camouflage makes it possible to use throughout the game. Very few people play with stealthy tactics in the absence of camo, so diversity is still low in this case.does Camo create a strategy or just reduce the amount of skill required to execute one?
Diversity can be a bad thing, as it is in your example. But in the case of armor abilities, it isn't.Would you like Halo 4 better if it had Armor Lock with 10x the use time? It's a new way to play the game.
Just trying to bring up the idea that variety can both be good and bad, depending on its implementation.
Yes, I actually do. Take Halo 3, for example.Given that competitive = fair, balanced, and no unnecessary RNG, you prefer personalization to competitiveness?
The reason people say that Halo 3 is the most polished and balanced Halo game is because there really isn't much to it. Everybody's thrown into the arena with a battle rifle and nothing else. Of course that's gonna be balanced, because it's so simple. But I don't think it's any fun. Gameplay is repetitive- due to the lack of variety and your lack of extra equipment, the only way you can really play the game is just to run and gun. Over and over and over. There are slightly different approaches you can take, such as camping a power position. But when you actually encounter a bad guy, the battle will be the same every time- both players just blast each other until somebody drops dead or ducks behind cover.
As I said before, it would improve the game's balance, but I think it would ruin the point of armor abilities. They're supposed to be like a versatile gadget that you always have on you, or like a tool that you always depend on and becomes an integral part of your strategy, as you can use it whenever you need to. This can really only be achieved if you choose it from a selection of others, and have it on you the entire game. I think that 343 did a great job with their incorporation of abilities into the game, and I'm glad to have it this way.Also, what do you say to the autosentry, AA regeneration, and AAs on map questions I brought up? Do you think AAs not regenerating or AAs being on the map would make the game more balanced / fun?