Stare in awe at the power and serenity of water.
Hydro is a core map optimized for 2v2 competitive game types. It is set on a forerunner facility by the water, staring out into the open ocean. The map's architecture plays to the strengths of the Halo: Reach forge pallet, using the...
Just dipping my feet in this forum, the original posting for this map went live on Forgehub back in early November, I think. Click the link to see my notes on it from back then, and give it a whirl. Yes, I know the terrain is a little sloppy and there are some holes that need patching up here...
Gametypes: Slayer, Oddball
Weapons: Sniper Rifle, Brute Plasma Rifle, SMG, BR, 1 Splinter, 2 Plasmas
This map has been an absolute blast to test and I am pretty proud of how it turned out in all aspects. I hope you all get a chance to try it out...
Chalet is a competitive 2v2 map built for the HSFN November Forge-off Contest. The map supports up to a maximum of 8 players but it is recommended to keep the player count at 4 players. The map supports Slayer, Stronghold, CTF, and FFA. Slayer and Stronghold are the strongest game types...
The "Aircraft Resupply Carrier" station was originally built for shipping weapons in the covenant war
A Core Arena Map built by the ARC Gamers Forge Team!
Station A.R.C. is a small core symmetrical arena map best suited for 1v1-3v3 slayer and objective gametypes. Action packed...
A Forerunner themed map perfect for a 1v1. Recommended gametype is my 1v1 slayer found on my file share. This map does NOT support Strongholds or CTF
Battle Rifle x2: Spawn time: 90 Spare clips: 0
Light Rifle x2: Spawn time: 90 Spare clips: 0
Suppressor x2: Spawn time: 60 Spare clips...
Map download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=V3N0MS
Symetrical 4v4 map made with a forerunner theme. The maps best game variants would be slayer, strongholds & ctf...
Truly a map that many may wish to visit in real life. The attention to detail and beauty does not in the least detract from play-ability. You find yourself in the quarters of what was once the residence of a great lord over the earth. From 2v2, to 4v4, to possibly even a chaotic 6v6, this map...
PROCESS is a symmetrical 2v2 slayer map.
PROCESS is fast-paced and exciting. The gameplay is technical and competitive. Power positions shift with movement so even skilled teams will need to stay focused from start to finish. And its a lot of fun!
GT- Seems Dangerous
Hello, and welcome to my first Halo 5 map.
I began departed the day Forge dropped and have been working on it since. This 5-6 week project has been an amazing experience for me. I always felt limited by the tools given to us forgers in past games but with this forge in Halo 5 I was able to...
**UPDATE- huge overhaul. Changes to weapons, total re-work of cargo room (now called cafe) and finally got frame rate issues under control. Updated walk thru and screen shots below**
PROCESS is a competitive 2v2 map for halo 5.
The intention was to create a map that rewards skilled players...
by Hushed Behemoth
Welcome to Traverse!
Traverse is a 2V2 map created by Behemoth.
The map is built on Ravine, and Behemoth has done an outstanding job of forging a beautiful and dynamic playspace, incorporating original forged geometry and natural elements together into a great...
created by ThrowinSomeBows
Hey everyone, welcome back to another exciting map spotlight!
This time it's an asymmetrical 2V2 map.
ThrowinSomeBows has been well known around the halo communities for a while now, and he's brought us another great map with his creation Entity.