- Minimum Players
- 4
- Maximum Players
- 4
- Forge Canvas
- Skyward (H2A)
- Supported Core Gametypes
-
- Team Slayer
- King of the Hill
- SWAT
![uQPlVpf.jpg](http://i.imgur.com/uQPlVpf.jpg)
This map's first version was room-based and...well, it was bad. Now I know that making room-based maps is just NOT my forte. I included some Before & After screenshots to show how the map has changed.
![xx0XAoW.jpg](http://i.imgur.com/xx0XAoW.jpg)
![ploA6bm.jpg](http://i.imgur.com/ploA6bm.jpg)
![zyV46Bo.jpg](http://i.imgur.com/zyV46Bo.jpg)
Cordus is an asymmetric 2v2 map built on Skyward. Top Gold is the main power position in the map and it can be countered by 3 different platforms. Most of the gameplay involves controlling the map's main platforms and pushing up using several of the map's jumps and flanks.
![XqkaeVk.jpg](http://i.imgur.com/XqkaeVk.jpg)
![v1okrDB.jpg](http://i.imgur.com/v1okrDB.jpg)
![Wd6Nsky.jpg](http://i.imgur.com/Wd6Nsky.jpg)
Weapons & Powerups
-Snipes
-Brute Shot
-OS
*Some pictures are slightly outdated.
Map is in my File Share.
GT: Zandril S312