TLWA is a short, 2-stage linear flood map for 10-12 peeps. I learned a little about designing linear flood maps after Botany, so I wanted to try something new out. The story behind her is that a group of humans, several hospital patients and one medic, have locked themselves inside of the urgent care center to survive the flood outbreak. Just as they're about to run out of the necessities, they are alerted that an evacuation plane will make a short landing on the roof. HOWEVER [queue suspence], the indoor route to the roof has been destroyed, so they're forced to take the long way around, which requires them to move outside the hospital for a short time. Luckily, there just so happens to be a tank parked right outside.
The medic mentioned before has a pretty important role. The flood in this game type are required to hit the humans three times before killing them. To counter this, the humans regain their shields veeeery slowly... unless they're helped by the medic dude. The medic, chosen randomly each round, can heal other players somewhat quickly by standing near them with their Plasma Pistol [we'll say that's the defibrillator] in hand. They also have an OS appearance, though, so the flood should be able to pick them out of the crowd.
The Tank is similar to the medic, but instead of healing shields, it makes the humans' weapons slightly stronger. There's veeery little ammunition throughout the map, so if the humans try to make the run without the tank, they are very likely to run out of ammo.
The lengthy connection between the first and second phases is somewhat tight, so although the tank is incredibly powerful, the flood can overrun it (if they don't attack head on) with numbers and the two damage boosts available to them at some point. The flood are also invisible just up until they leave their entrances.
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