I only meant for the humans name to pop up.. and only when they were outside, too Never let Auburn make a gametype lol.Sorry for the delay but here's the film.
https://www.halowaypoint.com/en-us/.../details/ddde1545-9197-4656-bfc1-09269fa79675
Now it's been a while since this game so my feedback may be a little bit off.
Firstly, you should make the kill zone at the first acid pool more obvious. Most people who didn't know about the terminal went straight to the acid and were killed unexpectedly by the kill zone. Secondly, there were moments in the first phase where the Flood spawned away from the initial area and were trapped where they were until the humans are done activating the terminal. They couldn't really get anywhere because of the kill zone that I mentioned. I don't think this was intentional though.
I also think that you should turn the Flood names off. It kind of ruins the element of surprise the Flood have because the humans know exactly where the Flood are. Lastly, there was a certain part of the map where the Flood couldn't get to the upper floor. It was by the "acidfall" inside the facility.
Just watch the film if some of these don't make sense.
Ah, I figured you guys had some spawning problems after playing it with Rem last week. I wanted the respawn points in the second phase to only spawn in after 60 seconds, but apparently you can't delay a respawn point. Why is the option even there? Anywho... thanks again, Zandril. You've been the biggest help throughout this all. I really appreciate it, mang.