Botany is a little linear progression project I've been working on for the past week. The story is...
Map: https://www.halowaypoint.com/en-us/...&details=2d666694-0f90-47d5-afd5-c390e427cf32
Gametype: https://www.halowaypoint.com/en-us/.../details/e02bfa85-f04a-4366-9c6c-985a047fca8f
A group of botanists are researching a newly discovered plant form in a simulated botanical garden just below their lab. Long story short, these plants actually contain contaminated seeds that spread a virus onto anything that they come into contact with. The virus slowly mutates its victim into a plant monster thingy, so the researchers try to escape the lab before it spreads too much. Their main route (the upper bridge in the first screenshot), however, is somehow destroyed amongst the chaos and they are forced to take the only other route; through the botanical garden.... *queue suspenseful music*
Map: https://www.halowaypoint.com/en-us/...&details=2d666694-0f90-47d5-afd5-c390e427cf32
Gametype: https://www.halowaypoint.com/en-us/.../details/e02bfa85-f04a-4366-9c6c-985a047fca8f
A group of botanists are researching a newly discovered plant form in a simulated botanical garden just below their lab. Long story short, these plants actually contain contaminated seeds that spread a virus onto anything that they come into contact with. The virus slowly mutates its victim into a plant monster thingy, so the researchers try to escape the lab before it spreads too much. Their main route (the upper bridge in the first screenshot), however, is somehow destroyed amongst the chaos and they are forced to take the only other route; through the botanical garden.... *queue suspenseful music*
The main goal behind the map was to create a cool experience for the flood and offer them some strategy beyond launching their bodies at the human players. The primary idea was to give them some sort of trait that the human players didn't have, but I didn't want players to feel like they absolutely needed said trait to win. Invisibility was the first thing that came to mind, so linking that with the theme, I came up with the idea of the flood becoming invisible only when they come into contact with some form of nature. You know, because they're plant monsters.
Last edited: