What a fun night we had on the 29th! A healthy mix of competitive maps and mini games was just what I needed. The series kicked off with a warm up match of Classic Slayer on Valhalla. Comments were tossed around by the Staff such as "should we let them win?" and "lets not try in this game". But as the Community began to display their prowess those comments quickly shifted to a more winning mind set. We only just won which left us questioning if we would be able to continue our mammoth winning streak. Was it the new kid's lack of SvC experience (me), or was it Dax's lack of being able to hold a BR correctly? Either way, we went into game 1 with lowered confidence.
Game 1 - 5 Flag CTF on Fuggedaboudit!
Game 1 was bloody intense. Literally. The Community continued with their persistence from the previous game which gave the Staff a pretty hard time. Flag pulls were aplenty from both sides of the colour wheel, as were flag returns. The Community's use of the Mounted Turret proved a powerful asset to their defense, which only added to our worries. If it weren't for the Conversion duo Duck and Shoe's incredible Warthog tekkas to make up for my dreadful performance, things might have ended bad for us. Indeed, we came out on top, but only just. Good game, community, you almost had us.
Final Score: 4 - 3
Staff lead 1 - 0
Shoe finished the game on 47 kills
Here we can see the Staff's flank working to perfection
Game 2 - Survive the Grid on The Grid
This match would have been a walk (or drive) in the park if it wasn't for Tomtris. This guy refused to go down on multiple occasions that caused many stale mates. But still, a combination of Railgun accuracy and all important driving excellence from... no, not Duck and Shoe, but Dax (!), allowed us to take the lead early. Pronouncedthymn took a point for the Community but it simply wasn't enough to hold us back as we went on to extend our lead through to the end.
Final Score: 5 - 1
Staff lead 2 - 0
This is Tomtris in blue with about 1 second left.. Damnit Tomtris!
Game 3 - Team Slayer BTB on Monsoon
Game 3 originally took place on Tyrone B- sorry (Damnit Tyrone!), Tyrene Boulevard where the Staff trounced the Community 100 - 63. However, we decided to play a rematch because of horrendous lag that screwed many things over. We moved onto another one of PA1NTS' maps, Monsoon. This was the game of the series for me. No, the game of my life! I was like Duck and Shoe rolled together and put on legs, it felt good.
Much of the attention during this game was on what we lovingly referred to as the Retard Magnet, as explained by Psychoduck;
Basically, the retard magnet is failed risk vs reward where there is some central power weapon that in itself is overpowered (think Fuel Rod Gun or Boom Cannon), and to attempt to counter the fact that the weapon is inherently overpowered, it is placed in an insanely open central location. So, rather than running for a weapon, a smart player will merely sit back and pick off the players that do rush the weapon. The best example of this is the central power weapon on Meltdown. The fuel rod gun on Monsoon doesn't quite obtain retard magnet classification, but it's fun to say
Final Score: 100 - 66
Staff lead 3 - 0
The Needlers were a big hit, but no match against the 'Hog
Game 4 - Speedrun - Survival on Speedrun
The Staff couldn't get the hang of Speedrun. Round after round we would get picked off by the oncoming trait zone with the Blues way out in the distance. In fact, none of us ever made it to the end, and although the Community only managed this once, it felt like they dominated. We simply didn't know the map as well as the Community which is evidently required to succeed on Speedrun. Well done, Gents. You thoroughly deserved to win this game. Pesky mini-gamers.
Final Score: 1 - 0
Staff lead 3 - 1
Fresh out of the blocks
We couldn't keep up
Game 5 - Extraction BTB on Panic Station
The final game was a fast one, lasting just over four minutes. Right off the bat each team extracted a site each putting the score at 1-1 at just 1 minute 30. Seconds after our capture, Flying Shoe ILR and Psychoduck jumped in a Warthog and headed for site C which was also pursued by the Community, while the rest of us focused on site D. We extracted that, extracted another and finally managed to extract C after many shifts in control. The game closed with a great battle for our winning plot. The Community were on their last legs after hours of pounding and just couldn't keep afloat any longer. We secured the extraction and secured our victory. It was a quick yet fierce battle and a good way to close the night.
Final Score: 5 - 1
We made sure plot C was ours
The final plot
Staff win 4 - 1!
So there you have it! The Staff's rein now stands eight meetings strong! Thank you everyone that took part, it was good fun playing against you guys. Until next time!
We are currently brainstorming ideas on how to get more people involved, so things might be a little different next time. We'll let you know in the near future. Thanks again!