Flood Rust

Auburn

#hawt
Jan 11, 2013
550
494
406
29
Missouri
I suggest you check some of your flood spawns, too. There were a couple instances where I could see the flood respawning, most notably behind a rock that was directly in front of the turret.
 

Zandril

HC Veteran
May 2, 2013
2,070
2,539
398
26
42 Wallaby Way, Sydney
www.youtube.com
Still a couple problems about the new version

-You need to fix the teleporter system. Put all Flood respawn points within the radius of the sender node. That way, when the Flood respawn, they are immediately teleported to the map. The way you have it set up, people have to walk to the sender node to get in the map. With teleporter lag, this system can get very frustrating. You also have WAY too many sender nodes. You need only one sender node and it should lead to multiple receiver nodes with the same channel.

-I like the addition of the second floor. But it would be nice if you gave the humans some motivation to go downstairs. I suggest adding more weapons down there to tempt humans to leave the second floor. It would also make for a good risk vs reward mechanic.