Map Preview Reclaimer Map Pack (Vitality, Fracture, and Diocese)

Hadokenchild

Proficient
Mar 6, 2013
73
25
33
48
This is just a teaser for my upcoming "Reclaimer Map Pack" featuring the maps Vitality, Fracture, and Diocese. All three maps are heavily Forerunner themed, and inspired by Halo CE campaign
and multiplayer settings.


Vitality



Vitality is a remake of my Halo 3 Bungie Favorites map, Frailty. Located on the largest of Forge Island's anvils, Vitality has a scope and scale that handily dwarfs it's predecessor.












Fracture



Fracture has been in limbo for a few months as I worked on Vitality and Diocese. It was, for lack of a better term "finished", but I felt more testing was still needed. I am thrilled at how the Forerunner aesthetics came together, it really gives me that warm sense of nostalgia from CE. This was designed mainly as a 1-Flag and Team Slayer map, but also plays KOTH as well.
















Diocese



Diocese was inspired from a single hallway, from a brief section of CE's campaign (also reappearing at the end of Halo 3). I, for some odd reason, felt compelled to integrate that scene into a map, and I'm pretty confident I succeeded. Diocese is influenced by campaign, and maps like Hang 'em High, and Damnation. While Diocese doesn't have any specific layouts or structures lifted from those maps, it does have multiple layers and lots of vertical elements that mirror it's source material.













So that's the preview in a nutshell. Some fo the recent screenshots for Diocese didn't show up, and I didn't have time to take more to show off Red and Green areas. The maps are up on my fileshare right now, so feel free to give them a look over (better still, run some customs!) and let me know what you think. I'll be updating the maps as feedback comes in, and I'll make an official release when everything is set in stone. Thanks everyone!

Vitality
https://www.halowaypoint.com/en-us/.../details/568222b9-09ce-4dd0-9a4e-a7463bed1149

Fracture
https://www.halowaypoint.com/en-us/.../details/c67dee45-5506-4dcf-99ee-017ee1aa7d30

Diocese
https://www.halowaypoint.com/en-us/.../details/9602f65f-58ca-4760-a07d-8fc8fc77c148
 
  • Like
Reactions: SGC

Hadokenchild

Proficient
Mar 6, 2013
73
25
33
48
the second map looks great, i wonder how a water map works out ;)
i am not a fan of maps build solely on the flat surface of the islands

Once people got used to the idea that the water was harmless, things went really well.

Vitality is based on a map I made on Sandbox, hence the choice to go with the flat surface. I understand the preference for rolling hills, but I didn't have a modded canvas to use, so I instead used the rocks for blocking LOS.