So, I was looking today at the new maps to see them completely drowning in Random drops, with in 1 scenario an initial dropped shotgun sitting on top of 2 random dropped ones. I looked at this and thought, why in the world not just make this a re-spawning shotgun?
So I have a question for the community: Do you guys like random drops and weapons appearing randomly on the maps, or do you still prefer the re-spawnign weapons of Halo's past?
Personally I feel introducing luck into a skill based game is a poor design choice, as no matter how much better you are or how long you've been working for it someone else can just happen to get a rocket drop in front of them unexpectedly and kill you. I personally like knowing where weapons are going to drop, and I like to have control of this factor when forging, as often times random drops lead to weapons falling in places that they will dominate in, such as a sniper near the top of the map or a shotgun in a CQC hallway, removing the element of Risk vs. Reward. I don't like that in MM, power weapons are distributed not to those who work to control an area, but on a totally random basis.
Leave your thoughts below. I'd like to see how much of the community supports the direction 343i is taking weapon placement/ distribution, as they seem intent on continuing with this and I do not understand why.
So I have a question for the community: Do you guys like random drops and weapons appearing randomly on the maps, or do you still prefer the re-spawnign weapons of Halo's past?
Personally I feel introducing luck into a skill based game is a poor design choice, as no matter how much better you are or how long you've been working for it someone else can just happen to get a rocket drop in front of them unexpectedly and kill you. I personally like knowing where weapons are going to drop, and I like to have control of this factor when forging, as often times random drops lead to weapons falling in places that they will dominate in, such as a sniper near the top of the map or a shotgun in a CQC hallway, removing the element of Risk vs. Reward. I don't like that in MM, power weapons are distributed not to those who work to control an area, but on a totally random basis.
Leave your thoughts below. I'd like to see how much of the community supports the direction 343i is taking weapon placement/ distribution, as they seem intent on continuing with this and I do not understand why.