MCC Forge Lighting Considerations

TurbTastic

Distinguished
Feb 2, 2013
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Wisconsin
I put together this rough guide so that we can try to gauge which pieces are taxing our forge maps the most. I tested some common pieces by placing the maximum amount of them and timing the lighting generation process. Feel free to reply with other interesting results. See the results below:

Testing was all done on the Awash skybox.

200 Wall Coliseums = 28 SECONDS
200 Cylinder large = 21 SECONDS
200 Walkway large = 16 SECONDS
200 Brace large = 11 seconds

100 Flat large terrain = 10 seconds
100 Cliff large terrain = 8 seconds
200 Ramp circular large = 7 seconds
100 Room triple = 6 seconds
200 Dish = 6 seconds
200 Window Coliseums = 6 seconds
200 Platform Xlarge = 6 seconds
200 10x10 Blocks = 4 seconds
200 Ramp stunt = 3 seconds
200 Seastack rocks = 3 seconds

200 Bridge Xlarge = Little to no delay
200 Landing pad = Little to no delay
200 Platform Large = Little to no delay
200 Tunnel long = Little to no delay
200 Cover glass = Little to no delay
100 Container open large = No delay
100 Grass planes = No delay
200 Glass panel 3x3 = No delay
64 Heavy man cannon = No delay
64 Tin cups = No delay
32 Light red = No delay
200 Tree 01 large = No delay, but obvious effect on performance meter
 
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