Now many of y'all know me as a massive hater and big time critic of just about anything Halo. During the pre-launch lead up for Halo 4, I trashed that game non-stop. Had it not been for certain problems I had at the time, I wouldn't have bought it... But I digress, that's neither here nor there. I hated Halo 4 though. I hated Vanilla Reach too. And I hated Halo 3. So what do you think I'm gonna have to say about Halo 5?
I love it. Simple as that. It's not classic Halo, sure, but its not a bad game. Not at all. In fact, it's so far from being a bad game, I don't understand where all this hate I see some of y'all spiting at it is coming from. I mean, jesus guys, some of you grind hours on end with trash can games like Destiny! Are you really gonna say Halo 5 is trash but not something like that? Or are you simply trashing it because it has Halo in the title but isn't the classic Halo we all know and love?
Anyhow, the game is pretty solid. It's not perfect, not by a mile, but it's pretty darn good.
What I like:
My Suggestions:
I love it. Simple as that. It's not classic Halo, sure, but its not a bad game. Not at all. In fact, it's so far from being a bad game, I don't understand where all this hate I see some of y'all spiting at it is coming from. I mean, jesus guys, some of you grind hours on end with trash can games like Destiny! Are you really gonna say Halo 5 is trash but not something like that? Or are you simply trashing it because it has Halo in the title but isn't the classic Halo we all know and love?
Anyhow, the game is pretty solid. It's not perfect, not by a mile, but it's pretty darn good.
What I like:
- Gunplay - Low aim assist, fast optimal kill times... Best Gunplay we've had since CE!
- Clamber - The maps were designed with this in mind... We actually have maps that aren't flat!
- Medals - Stuff like Reversal... It feels so rewarding.
- Thrust - I've always been a fan of dodge jump mechanics in Arena Shooters. Just wish you didn't put your gun down.
- Power Slide - Probably one of the most undervalued new mechanics. Wish you could tie it to thrust instead of sprint...
- The Maps! - Regret and Empire are great. Truth is alright for another Midship, and Eden ain't bad.
- Forge - Got some nice pieces, clean textures, and it looks like a foreground object color option too!
- Fast TTK - Quick Optimal TTK and long Average TTK. Great dynamic.
- Smart Scope - Finally CQC weapons actually have some utility! AR start gametypes aren't gonna leave you completely screwed over since it has some "range" to it.
- Stabilizers - Note; not auto stabilize. That shit should be manual. Love it for getting those niche sightlines.
- Sprint - I don't hate it, but it's not good.
- Base Speed - Too slow, needs a 10% buff without increasing Sprint speed. They should be no more than 15% difference in speed.
- Ground Pound - I find it useless, and I hate it being mapped to crouch. This needs remapped.
- Hit Markers on Grenades - Seriously, if I can't see the player, I should be rewarded with knowing they took damage.
- Shoulder Charge - Not a game breaker, just ain't a fan.
- Assassination Animation - Never liked it, never will.
- Rocket Launcher - Why in the hell did they change it? Effin stupid.
- Frame Rate in Stronghold - This is freaking unacceptable
- Pegasus - This map needs to die
My Suggestions:
- Increase Base Movement by 10%, Keep Sprint Speed Constant
- Quicken Rate of Fire on BR and DMR, Lower Aim Assist and Bullet Magnetism
- Keep Gun Up When Thrusting
- Tie Slide Mechanic to Thruster
- Quicken Weapon Up Time (when coming out of sprint and thrust)
- Tighten Spread on BR
- Make Spread Consistent Between Scoped and Unscoped (Use Scoped Spread for Everything)
- Tighten AR Spread (A Miss is a Miss, Makes Headshots More Consistent)