I'm going to say it's unnecessary and that is does matter. It probably end up being a reskin of the knife, and take up valuable space that could be used for something that actually enhances the gameplay.I'm sorry, but I'm not sorry for adding the assassination weapon choices. Who gives a single shit if they only look cool, THEY LOOK COOL. And it wouldn't be that hard to do or hinder game experience at all, so why is that an issue?
Before you say, "It's unnecessary" let me tell you it doesn't matter if it's unnecessary in advance. Seriously. It looks cool, gives another level of customization, and wouldn't be hard to implement.
It doesn't balance melee/ close quarters combat. It's already balanced. The Blade Arm wouldn't work because, if you hadn't noticed, the Blade Arm is the Promethean Knight's arm and, as such, would disintegrate when the Knight was destroyed, so the time you'd be using it would insanely small.Humbler Shock Stick/Promethean Blade Arm/Machete are all there to balance melee combat. The Machete and Shock Stick would be tempered to match the Energy Sword and Blade Arm, and would both get a lunge, as would the Blade Arm. Why would we add them? Because we were promised a fucking Machete and we never got it, the Shock Stick I could take or leave but it's cool, and the Blade Arm is IN THE FUCKING GAME ALREADY, and we don't get to use it.
A few things here:As for the Weapons/Abilities that remove the need for another weapon/ability, who cares? It's about choice and functionality. I'd pick Dual Needlers over a Heavy Needler. The dual shotguns can probably be taken out, but it would be cool to use one of them with another weapon.
The Spike Rifle gives the Covenant a precision weapon that actually kills in a decent amount of time and does decent damage, not this high ROF Carbine crap. The Needle Rifle has it's gimmicky nature, but it is pretty awesome. The Silenced SMG gives some range to automatics, and that thing was a beast in ODST. The Brute Storm Rifle was the same draw as the Heavy Sentinel Beam - Higher Damage in a shorter amount of time, but overheats a lot faster. Brutes did that with the original Plasma Rifle because on their unfamiliarity with Plasma technology. The Heavy Spiker would be their more mid-range automatic weapon. The Shields were an idea I've had since we saw the original Kig-Yar Point Defense Gauntlet, and couldn't fucking use the thing. Then we got dual wielding, I thought we'd be able to use it, but NO, we couldn't. It wouldn't eliminate the need for Hardlight Shielding, Armor Lock, Drop Shields, or shielding equipment, because you wouldn't always want to be wearing a damn gauntlet, would you?
- The silenced SMG would create an imbalance, as it is a silenced weapon. The only reason you had one it ODST was because you were a regular human being, using guerrilla tactics against an overwhelming enemy force. Unlike Spartans, ODSTs aren't walking tanks, they need to be more tactical.
- The heavy Spiker would remove the need for a regular Spiker, as it does the same thing the regular Spiker does, only one a larger scale.
- The Spike and Needle Rifle would both be firing spike projectiles, only the Needle Rifle would have the chance of a supercombine.
- The Shield Gaunlet is used by the Jackals because they don't have shields themselves, and that shield technology is already integrated into the Spartan armour. Also, until the Hardlight Shield, Armour Lock (which should never be brought back) and the Drop Shield, the Kig-Yar Point Defense Gauntlet would barely cover a Spartans torso, let alone thier entire body.
You could solve the problem of PP/PG by removing Stickies from loadouts. No need to add a giant Plasma Pistol into the mix.I thought the EMP Cannon would be a nice way to curtail the use of Plasma Pistols. By reducing the EMP time of Plasma Pistols, the EMP cannon would fill the anti-vehicle niche and cut down on the Plasma Pistol/Plasma Grenade problem that's plaguing BTB Matchmaking.
Here's why I have a problem with the Target Designator; It's overpowered beyond belief! Not only would it be an insta-kill on the target, but it would decimate everything in the vicinity. Also, and I've only just thought of this, it would completely ineffective against anything inside a covered structure, and most maps would have those, so as soon as someone triggers the TD, everyone would just stand under a roof until it passes and the user is stuck waiting for the recharge.The Grenades were just cool ideas I had and thought would change gameplay a good bit. And the Target Designator was awesome, so why you have a problem with that confuses me.
There's a problem with the scope and shoot, every gun can hip fire. Maybe if the gun only fired through walls when scoped, but that would still be OP as the no one would be able to take cover from it.And the Hard Sound Rifle is supposed to have a small clip and be hard to aim, as well as doing no damage to vehicles, but it's 1 shot kill nature is no different from a Binary Rifle. It just seems OP because it fires through solid sufaces, but it really isn't. It would be unable to fire unless scoped (no snapshots) take time to zoom and fire, and have a long reload time, with 0 vehicle damage and a small clip.
HOW CAN YOU HAVE A PROBLEM WITH BRUTES USING A THERMAL SENSOR? I mean like a heat-signature detection device, so they have some form of nightvision, to make it fair. Oh, and the Spike Cannon would be like an instant kill at 10 feet, but after that it's range is way short, and the Plasma Shotgun would have a better range and be more damaging to shields and vehicles.
The Heat Sensor would work the same way as Promethean Vision. The Spike Cannon would make the Shotgun (who's insta-kill is extremely short ranged) and the Scattershot (which has range, but a random insta-kill) superfluous, seeing as it fills the niches of range and deadliness perfectly.