Alright peeps, I don't know who will take the time to read this, but I need to put this down.
Halo 5, as it looks now, is a pot of beef stew with rotten vegetables. That implies that I can see potential, but there needs to be major changes to the gameplay. What I am going to put below will probably have most of you agreeing with it. The others may stick to what they want.
Before reading the below, let this be known; This is my honest opinion on what should change and what should stay.
Sprint. This right here has been the greatest hassle to Halo's movement decisions, and should be removed by the full release. Even if it is nerfed again in this iteration of H5, it won't make the game truly shine if it stays. Instead, the movement should boost to 40% of the base movement we are familiar with in H1 and H2. This, along with a very responsive strafe, and the Thruster, would make this game damn good movement wise. Speaking of Thruster...
Thruster. One of the most interesting things you can do in a fight on H4 was boost to any direction, catching your enemy off guard. I like that it is back in H5, but sprint alongside it makes it less of a good tool. With faster movement, it can be more of a juking ability. The boost itself will probably be 20% less than the movement, but will decrease auto aim on yourself when performed. Also, using it in the air can open a window to crazy out-play scenarios.
Slide. Not as prevalent as I thought compared to the other things shown. Shouldn't exist.
Slam. I think instead of relying on Sprint to make this work, I think it should be what happens if you Thrust directly forward and press the melee button at the same time. It should change to a first person view and be easy to spot and dodge. If it connects, the enemy's shields and half their health is removed, along with a single second stun. However, the connect also means the player has a cool-down animation slightly longer than the enemy stun, to give smarter players a chance to fight back.
Clamber. It is an addition that ruins the skill of tactical jumping, along with spring jumping. I would suggest removing it, and making it instead a different Spartan Ability, Spring. This is activated when you crouch, jump, and press the Thrust button at the same time. The boost of the jump would be a 40% increase, but will make your Thruster cool down after 4 seconds. You reach higher ground at the cost of not using it again immediately.
Smart Scope. As it is now, it could use many changes. I would suggest a Plus/Minus system for each weapon when using Smart Scope, similar to how weapons functioned in H1 when having camo or the ability to stun. Examples would be BR having double the RRR, but you can't see the bottom area of the screen, or AR having a warning light for oncoming enemies but fires slower, etc. Things like that to increase the meta for each individual weapon.
Smash. Very impressed with how it works, but there could definitely be changes. One; instead of have to press the crouch button, I would suggest double tapping the Melee button and then float in the air for 2 seconds searching for a spot to land. Two; it should not kill a target when you land, rather it should copy the same idea for the Slam ability. These changes allow the ability to Ghandi Hop to still exist, and also give a higher risk to the reward.
Additional Changes I would like made.
-Auditory hitmarker along with the visual isn't good. Get rid of that.
-Power Weapon spawns should at the very least be 2 minute intervals.
-Spartans shouldn't be talking constantly. Should only give out callouts every thirty seconds, and only that when the player has no Mic.
-Decrease the amount of medals.
-Decrease the amount of new announcements.
-Remove Hovering while using Smart Scope.
So there you have it. In my opinion, this is what I think should happen. Then H5 can be a really fun game.