This will be a quick post...
I have for quite a bit of time scattered around a few months now have been working on a (modded) objective-based Flood variant in which I call Salvation.
I won't get too deep in describing the gametype, no more than saying that it is the most innovative creation to hit the Flood scene. Those of you who remember Plague? This makes Plague look like a child's toy.
The details of functionality aren't of question at this point in it's development, but I want general sandbox-changing element ideas that may be subtle, but make the game feel rich and different. Playing Destiny sparked two ideas which I wrote on the spot: killfeed messages at the beginning of each round informing you of your kill and infection count, the other being a red icon over a flood's head when they kill a human near you, the icon lasting 2 seconds. Another thing I may do is make the Sniper Rifle a 1-shot kill, as it was suggested by (I think) Paints for Hivemind. Additions like this are what I would like to fill the gametype with, to make it a more whole experience.
I won't get too deep in describing the gametype, no more than saying that it is the most innovative creation to hit the Flood scene. Those of you who remember Plague? This makes Plague look like a child's toy.
The details of functionality aren't of question at this point in it's development, but I want general sandbox-changing element ideas that may be subtle, but make the game feel rich and different. Playing Destiny sparked two ideas which I wrote on the spot: killfeed messages at the beginning of each round informing you of your kill and infection count, the other being a red icon over a flood's head when they kill a human near you, the icon lasting 2 seconds. Another thing I may do is make the Sniper Rifle a 1-shot kill, as it was suggested by (I think) Paints for Hivemind. Additions like this are what I would like to fill the gametype with, to make it a more whole experience.
Give me your suggestions and wishes for what I may add to Salvation!