Sorry if my feedback is kind of sporadic this week hah - it's easier for me to write small bits of feedback during the gaps in my schedule rather than writing/posting it all at once.
HANGOUT
The street-level still seems largely underutilized beyond yellow corner. The warthog and ghost can really only interact with yellow corner. They’re separated from most of the infantry because the rest of the map is so vertical. However when used as a way to defend yellow corner they do become very handy.
It seems like holding any two strongholds can be a viable strategy which I personally like, it allows players to approach map control in their own way, rather than feeling like they need to hold certain locations.
I still feel like you can find a way to pull the infantry away from the map’s perimeter - connecting the main structures over the streets allowing them to cross and intersect - I feel this would promote more interesting engagements.
ECHOES
To me the map offers that classic BTB experience that I remember from Blood Gulch, Valhalla, and the like. The map plays well overall and actually makes good use of the spartan laser. The new earth-bridge replacing the old forerunner one was a welcome change.
Regarding the rocks - opposite of the teleporter sender bases - along the cliffside - to the left of blue base, or to the right of the red base. I think you could do something more interesting with these areas. Maybe some more forerunner structures would be cool
HANGOUT
The street-level still seems largely underutilized beyond yellow corner. The warthog and ghost can really only interact with yellow corner. They’re separated from most of the infantry because the rest of the map is so vertical. However when used as a way to defend yellow corner they do become very handy.
It seems like holding any two strongholds can be a viable strategy which I personally like, it allows players to approach map control in their own way, rather than feeling like they need to hold certain locations.
I still feel like you can find a way to pull the infantry away from the map’s perimeter - connecting the main structures over the streets allowing them to cross and intersect - I feel this would promote more interesting engagements.
ECHOES
To me the map offers that classic BTB experience that I remember from Blood Gulch, Valhalla, and the like. The map plays well overall and actually makes good use of the spartan laser. The new earth-bridge replacing the old forerunner one was a welcome change.
Regarding the rocks - opposite of the teleporter sender bases - along the cliffside - to the left of blue base, or to the right of the red base. I think you could do something more interesting with these areas. Maybe some more forerunner structures would be cool
- more feedback to come -