After a second look paying attention a bit more, I am even more excited. This is an absolutely gorgeous map on the aesthetic side, one of the best looking Industrial-futuristic spaces I have seen. Looking up really captures a feeling in futuristic cities that I love.
Gameplay wise this also looks very strong. Open enough for effective vehicle use, but also segmented enough. The one ramp that launched the ghost at open point could have been shallower to allow for a smoother transition, but that is the only ify area in the vehicle circuit. I am very excited to see how this plays. Hopefully 343i puts 2-plot Extraction on here instead of stupid 1-Plot. That bugged me how much they did that, as 2 plots is what makes Extraction so unique to me, the juggling and flip flopping between the two that are active.