If you're a long-time fan, you probably know a good deal about the history of the franchise. From its basement-dwelling origins, to the peak of its popularity, Halo's history is one chock-full of twists and turns.
Today, Vice's aptly named Waypoint released a retrospective article covering everything from Halo's origins to present. straight from the mouths of some of its creators. Most of the meat here has been shared publicly in the past, but never before has such a comprehensive compilation of historical Halo tidbits been published. In other words, even hardcore fans are bound to learn something they didn't already know.
Last December, Halo 5's Monitor's Bounty content update introduced the ability to create custom game modes via Forge scripting. This scripting system is fairly complex (and admittedly a little buggy at times), but that hasn't stopped AnonFriction from churning out three beloved classic Halo modes.
Anon, or Josh, volunteered his time as an on-site cartographer to help create the maps and modes which went live in the Action Sack playlist with the Monitor's Bounty update. Since then, he's put the scripting knowledge he gained there to work recreating classic game modes.
Rocket Race is one of the three modes AnonFriction has recreated so far
Josh has set each of his modes up as a prefab which can be easily dropped onto a map to set the modes up with only minor tweaks required. He's also gone arguably way over the top and set...
An early HC logo mockup from Titmar and yours truly
HaloCostumes was birthed during a turbulent time for the Halo community. Halo 4 had recently been released, and its controversial launch was bound to bring change of one sort or another. Despite many of us being concerned, even disappointed by the recent turn the franchise had taken, we were hopeful that we could create something special. Each member of the original staff team had previous...
In the last year or so, I've become a bit more interested in expanding my collection of gaming goods beyond the digital realm; a few posters, shirts, and hoodies as well as an adorable Elcor plushie have joined my library of collectibles. So, when I was contacted by Loot Crate and offered a pair of free Halo Crates, it wasn't a tough sell.
In return for the free goodies, I was asked to share my Loot Crate experience with all of you. As I hope most of you are aware, I wouldn't agree to vouch for anything besides a quality product. So, I hope you treat this review-of-sorts as genuine.
My first Halo Legendary crate arrived yesterday. The crate's interior sports a nifty grey-scale image of an ODST, this month's theme.
Inside lay an assortment of goodies which you can see below. These included a...
A month into the release of Forza Horizon 3 (A fun open world driving game set in Australia with a selection of included Halo themed content) is the first Halo themed community event. The Halo Weekender #Forzathon.
If you don't know much about the game or if you want to find out more about our car club, you can do so here.
This weekend event gives users the chance to earn 3 alternate Halo themed horns in game, as well as the chance to add another Warthog to your garage. Puma Power!
This event is live now until 9PM(EST) on Sunday 30th and contains the following challenges/rewards:
As you can see, completing these challenges also give you exclusive commemorative achievements. They're worth zero gamerscore but are still...
A few weeks ago on September 27th, the latest iteration of the Forza Horizon series launched worldwide on both Xbox One and Windows 10. Complete with cross-platform multiplayer. Following in the footsteps of the GTA Crew back on 360 and the Minecraft server; Forza Horizon 3 is the next non-Halo title to have an official HC presence.
"But why a car game?", I hear many of you cry... Well it just so happens that this particular car game lets you race Warthogs across the Outback and beyond in a digital representation of Australia. Frankly, this really is as fun as it sounds.
After unlocking and upgrading your third festival site in the game, you gain access to a feature called "Clubs". On the surface these look to operate like many other clan-esque systems out there like the Halo 5 Spartan Company, for example.
The HaloCustoms staff would like to wish all of you hoopy froods out there a most magnificent Towel Day! Every year on May 25th (Earth calendar), interstellar hitchhikers such as ourselves take some time out of our day to appreciate the wondrous invention that is the towel. If you are new to the art of towelistry, or just looking for a refresher, here are some common uses for what is about the most massively useful thing one can have:
So how does one go about celebrating this occasion? First and foremost: ALWAYS KNOW...
Oh has the time certainly flown by this April, and so have all the happenings on HaloCustoms. Instead of posting a recap for each individual event, we're going to end the month of April on HaloCustoms with a bang! Join us on this text-based ride as we recap all of the main events and announcements that took place this past April! Note: Keep your hands inside the thread at all times!
Every year on HaloCustoms, we always do something silly on April 1st, whether it be rainbow colored names, upside-down text or even an experience that rendered HaloCustoms funny, yet extremely difficult to use (sorry about that!). Last year we've started a tradition to host a contest...
Where did February go? It seems to have passed before my very eyes and as a result there are few things I wanted to cover last month but thanks to a lack of free time due to other real world commitments, I simply didn't find the time and for that I can only apologise. #WhatIsRealLife?
Of the two things I wanted to cover the most prevalent is the results for the Be Mine Valentine Weekend which have now been delayed for nearly a month. Sorry about that. The idea behind it was to show off how well you and a friend could operate as a unified killing machine. Highlighted by Game DVR clips.
You can read more about the event here. But more importantly let's move onto the results! Just to recap the top 3 most liked clips in the event's submission thread win along with the 6 HC members featured in those clips. The three winning clips...
By now, most of you have begun the process of wrapping your heads around the wealth of new controls, tools, systems, and objects in Halo 5's forge mode. I imagine many of you are finding this learning curve challenging, even daunting. As someone who went through the same process a few months ago on an accelerated schedule, I find this quite relatable. So, as you learn the ropes of the new forge, feel free to ask any questions, voice any concerns, and report any issues you encounter. I will do my best to answer your questions, and if I don't know the answer, I know a few others who just might. If we encounter issues, I also happen to know the people who are in charge of fixing them.
If you are learning faster than others, feel free to jump in and answer some questions yourself, too. And don't forget to talk about what you're building in the WAYWO thread...
Finally we're down to the last of the three launch maps for Warzone, Stormbreak! Now I'm going to be honest with you all, of the current lineup of Warzone maps in matchmaking, this is probably my least favorite... However that's because I see this map more of a linear push with less options around the map compared to the other two, and I'm a man who likes his options (I'm so glad I got another chance to use that smiley).
Anyway, it's preference that dictates my opinion, nothing more. Let's get onto the guide!
March on Stormbreak
I will give you fair warning right now. This map has some strategies to it for sure. However as far as little tricks and jumps, there's too little to give them their own section. Therefore, slightly breaking the format of the previous two guides, I will cover them in the general information...
So last week, I covered some tips, tricks, and strategies for Apex 7. This week I'll be doing the same for A. R. C.
Escape from A. R. C.
For the standard Warzone gametype, the matches play out, at least from my experiences, in a timely basis in accordance to certain bosses spawning in on the map. As such, my tips and guides will be laid out in reference to these bosses' spawns.
The Drop In
You will spawn dropping into the back of your team's home base with Promethean Soldiers and Crawlers all over the place. Kill them quickly and pick up any guns or ammo that you see fit.
A Sangheili General will spawn at the Relay Tower between the base and the Armory. Take the man cannon just outside of your base to get to him quickly. A simple backsmack will take him down...
Now that Halo 5 has been out for a solid 2 weeks, I'm starting to get a nice feel for the multiplayer. Well, Warzone anyway. As many of you know me here on HaloCustoms, I'm more of a casual kind of guy when it comes to Halo (it comes with being a mini game forger after all). In spite of my poor track record in Arena, I can safely say I make up for it with my extensive playtime in Warzone (already exceeding 3 days in game according to my service record). With all of that time spent in Warzone comes a bit of experience, at least as far as two and a half weeks into a game's release can get you. I'm not going to talk pros and cons here as far as the playlist is concerned, but what I AM going to layout in this post here are some helpful tips and strategies that you and your team can use when playing Warzone online.
Expect this to be an ongoing series of posts where each week I'll cover one...
Today marks a very special day on a Halo fan's calender, a day that will likely leave many of us feeling old. In case you wasn't already aware, today marks the 5th Anniversary of Halo: Reach.
Released on the 14th of September 2010, Halo: Reach was the second title in the series to follow characters other than the Master Chief as well as to offer as a prequel to the original Halo: Combat Evolved (Unless you read the book Fall of Reach, in which case you probably find the game's campaign to be blasphemy). SALTYSNAKEee is salty.
The game's existence (regardless of what you think to how it fits in with the overall Halo lore) is quite symbolic and poetic as it signifies Bungie going full circle on their 10 year legacy with the original Halo trilogy before the passing of the torch to our new overlords at 343 Industries.
To give you a refresher on Halo: Reach's campaign it...
So the long awaited Infection playlist finally made its way into matchmaking last Thursday. It's received quite the response thus far, considering the short amount of time it's been available.
Auburn: Infection has been a principal feature in the Halo franchise since the release of Halo 3. However, the gametype roots back to Halo 2, where it was just a player-created variant known as "Zombie". While its rules were largely the same as Infection, players had to resort to honor rules as a method to "convert" infected players. The variant was popular nevertheless and was thus translated into what we know as Infection.
In a previous community update, 343i announced that the beloved gametype would makes its first appearance in Master Chief Collection's online multiplayer as a rotational playlist. Keep in mind that it will only be available...
Hello my forgers and crafters, Halo hooligans and Heretics! The server has been up and running well for some weeks now. Houses have been built, shops sprung, holes dug, and every-things have been exploded. But such is Minecraft. As the days pass the server becomes a cooler and cooler place to be. The Wilds become more dangerous and the resources more plentiful, if you're willing to drop some diamonds that is.
But there is trouble afoot. Word has reached us from across the void that there is a Dragon lurking within our world. Well, not our world per say. He's across an ocean, under a mountain, and through a portal to another dimension that only goes one way. But really, that's close enough to be bothersome. So we're taking it down! We haven't set a time or date yet, but we will be fighting the dragon as a group soon. We know where the portal is (I found it legit, don't...
Opening Day is finally upon us! After tireless work by Chuck, myself, builders, and testers, we are pleased to announce that the Halocustoms Minecraft server is now public!
Server Address: mc.halocustoms.com:25635
For new users, you will first appear in Spawn City, a lowly grunt without a nugget to your name. If you are a regular Halocustoms member, you can find a moderator and be promoted immediately to marine rank, allowing you to leave spawn and start building and crafting as you might expect. Grunts can't build, break objects, or enter the wilds, so this is an important step. In the city there is information about the rules and permissions of the world(s), apartments you can obtain, and much, much more. You definitely want to spend some time there before heading out into the world.
Once you are ready to get to digging/building/frolicking, you can head out into...
Hello my good sirs and madams, and welcome to a new year of Halo-customy goodness. An idea has been bouncing around in my head for a while, and I recently let it bounce around the rest of the staff's heads for a time. I've always been a big fan of Minecraft, and I have never had the chance to play on a big server with people I know. Well it just so happens that our friendly neighborhood Bigstack has some servers! We are talking about potentially getting one set up for Halo Customs members to use, and we wanted to judge community interest. Take note that this would be a side project that would not take away time/ resources from other parts of the site.
The poll above will be used to judge the number of people who have some level of interest in participating in a Halo Customs Minecraft server. Corduroy Chuck, myself, and several other staff members are discussing what type...