The next update comes this saturday. I'll say what is going to happen in this update:
1-I'm going to switch the inclined ramp to the sticky detonator for the descending ramp to the bottom of the map. This will open up sight-lines to the bottom of the map and encourage movement there.
2-The speed boost will have its position switched with the frag grenades, again increasing movement at the bottom of the map; but instead it will be put on the side of the pillar opposite to that of the DMR. Therefore, I'll make the DMR not spawn at start to keep them from being beside each other from the start.
3-At the blue entrance to the sniper alley, a small furnace will be embedded into the wall of the blue entrance into the sniper alley and an aesthetic crane there that is carrying a vat of molten liquid will be added on top as an aesthetic feature.
4-I'm going to elevate the wall, coliseum where the sniper is to a higher position to cut sight-lines between the red and blue entrance to the sniper alley.
5-The red base will be moved to just behind the furnace, slightly closer to the sniper alley.
6-Sight-lines from the sniper spawn to the blue entrance to the sniper alley will be cut by a wall jutting out of the side , to make it difficult for a sniper to camp there and wait for players to come up the ramp and take them out that way.
7-Sniper re-spawn time will be decreased slightly.
8-The red entrance to the sniper alley has long sight-lines that reach over to the end of the back path. These will be cut, but I'm not sure how to explain how I'm going to cut it, but it involves editing of the walls near the ramp.
1-I'm going to switch the inclined ramp to the sticky detonator for the descending ramp to the bottom of the map. This will open up sight-lines to the bottom of the map and encourage movement there.
2-The speed boost will have its position switched with the frag grenades, again increasing movement at the bottom of the map; but instead it will be put on the side of the pillar opposite to that of the DMR. Therefore, I'll make the DMR not spawn at start to keep them from being beside each other from the start.
3-At the blue entrance to the sniper alley, a small furnace will be embedded into the wall of the blue entrance into the sniper alley and an aesthetic crane there that is carrying a vat of molten liquid will be added on top as an aesthetic feature.
4-I'm going to elevate the wall, coliseum where the sniper is to a higher position to cut sight-lines between the red and blue entrance to the sniper alley.
5-The red base will be moved to just behind the furnace, slightly closer to the sniper alley.
6-Sight-lines from the sniper spawn to the blue entrance to the sniper alley will be cut by a wall jutting out of the side , to make it difficult for a sniper to camp there and wait for players to come up the ramp and take them out that way.
7-Sniper re-spawn time will be decreased slightly.
8-The red entrance to the sniper alley has long sight-lines that reach over to the end of the back path. These will be cut, but I'm not sure how to explain how I'm going to cut it, but it involves editing of the walls near the ramp.