Thank you for all the feedback! This is the first version, and I am going to update it very soon.
Basically, I'm going to fix blue base, as I think it looks messy, as well as the bottom flooring of the map which is messy as well. There was a grenade drop outside the map that I have to delete, and the jump up to the walkway, large vantage point doesn't look aesthetically pleasing yet, and the 5/5 flats near the main furnace look out of place so I'll have to change those. I'm also going to add pulse grenades to the drop-down from the zig-zag tunnel and there is a pipe that extends to the bottom of the map that seems out of place while you are at the bottom of the map, but not when you are on top, so I'll either remove it or connect it to the wall beside it. I'll probably make some other minor changes if i spot anything else. I'm going to add a block and a ramp inside the tower to eliminate the railing. I am also going to change the sniper nest staircase... I know it looks a bit weird. I currently have no plans to change the layout and these changes are mostly towards aesthetics; I still would like advice on layout and other things to fix any gameplay issues or broken flow in the map.
I'm going to be making a 1v1 and 2v2 version, in which the 2v2 version will have the assault rifle changed with a sniper(and also pushed slightly towards red base) and the autosentry with a speed boost.
Just some clarifications-
-xtoungexlovex, can you tell me where the lazy cover is?
-the exploitable areas as well, other than the hole you fell into
I think, with the edit, the tower 2-storey will work fine, but that's just me.
Pa1nts and sgt x slaphead, could you take a look at the map in forge? Thanks!