I like the idea of having a plus one in the chamber as what a real firearm would have in real life. I also changed some of the gun's rate of fire.
Sidearm: 12rps. 20 round magazine +1 in the chamber
Assault Rifle: 16rps. +1 in the chamber
Battle Rifle: 16rps with .15sec recovery. +1 in the chamber
Commando: 12rps. single fire, not auto. no recovery between shots +1 in the chamber
Shotgun: 3rps with no recovery time. 8 round cylinder magazine +1 in the chamber
Sniper: 3ps with no recovery time. 10 round magazine +1 in the chamber
Rocket: 2rps with .2 recovery time. no +1 in the chamber cause its a rocket launcher. you cant one in a chamber with it in real life anyways.
Needler: 36 rounds vs 26. 16rps
Spiker Revolver: 6rps with no recovery time.
Those are the ones i did more for my liking. The other guns i like them the way they are and left them alone.
Go into campaign, load the OITC list and poke!
Sidearm: 12rps. 20 round magazine +1 in the chamber
Assault Rifle: 16rps. +1 in the chamber
Battle Rifle: 16rps with .15sec recovery. +1 in the chamber
Commando: 12rps. single fire, not auto. no recovery between shots +1 in the chamber
Shotgun: 3rps with no recovery time. 8 round cylinder magazine +1 in the chamber
Sniper: 3ps with no recovery time. 10 round magazine +1 in the chamber
Rocket: 2rps with .2 recovery time. no +1 in the chamber cause its a rocket launcher. you cant one in a chamber with it in real life anyways.
Needler: 36 rounds vs 26. 16rps
Spiker Revolver: 6rps with no recovery time.
Those are the ones i did more for my liking. The other guns i like them the way they are and left them alone.
Go into campaign, load the OITC list and poke!