Halo City RPG

Reach Halo City RPG 1.0.5

In this BIG new update, alot of stuff has drastically change as well as alot of stuff have been implemented.

The script has also been made more dynamic to allow others more freedom to create their own version out of this script. View the documentation for all the forge labels here:


Below you can expect this version to include these additions, fixes, and changes.

MISC
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- Club has been downsized to a bar.
- Expanded the map.
- Removed scorpion tank
- Fishing pays slightly less.
- Decreased food prices to $10
- Removed Gauss Hog.
- Fixed bank vault issue(s)
- Medic pay decreased to $1,000.
- 2nd floor from job center was removed.
- Property IDs and Drugs show on HUD
- Moved buying locations for Machine Gun Turret Warthog and Falcon.
- Increased buying level cost to $1,000 per level.
- Revamp robbing stores and make it dynamic.
- Black market stock smuggling via from an island not too far from the city behind "Pillar".
- Drug can be used on the go. (via armor ability usage)
- Drug give point.
- Drug seeds used to plant drugs.
- Revamp robbing stores and make it dynamic.
- Bar can be robbed.
- Re-did bank robbery.
- Buyable armor abilities.
- Fixed some bugs..
- Police gets paid $1,250 per paycheck now.
- Police armory NOW requires stock for weapons.
- Fixed paycheck amounts when owning businesses, 5k businesses get $500, 10k businesses get $750, black market gets $1,000.
- Re-done picking up, a weapon isn't needed.
- Dealership vehicles now vanish whenever a player gets close to it. (Respawns/re-appears whenever they move back)
- Robbable bank truck.
- Bank robbery pay increased.
- Level 10 cops get DMRs
- Revenant, Ghost, and Turret Warthog have been removed.
- Police Pickup is now a Troop Hog.
- Fishing poles are $100.
- Black Market now pays $1,250 per paycheck.
- You drop dirty money on death if you have over $1,500.
- Admin panel which removes properties + gives 30k.
- Police vans that let you get shields and weapons from them. (Mobile points)
- Police station got an extreme makeover and a bigger garage.
- Level 2 fishing is 5 seconds faster than original fishing.
- Trucking is faster to do.

Vehicle Garage system!
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- You can ONLY put one vehicle in your personal garage, and ONLY take one out.
- Putting another vehicle in your personal garage which already has one in it will overwrite that vehicle.


Meet Robert and Carl!
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- Carl buys a gram for $1.5k each in dirty money. (Skulls)
- They spawn around the city, gotta look for them!
- Will sometimes vanish if in the same area for at least 2 minutes.
- Carl will only buy 1 gram at a time in a area then leave. You'll have to find them again to sell more.
- Carl is invincible

Endgame
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- Game ends at level 100.

Trucking
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- Level 3 trucking distance is longer.
- Semi Truck cost $5,000.
- Semis pay double the amount from each trucking delivery.
- Re-forged trucking depot near the spawn.
- A garage door now blocks people from stealing trucks and forklifts from the depot. You will actually need to actually at least load the truck once before having access to opening the garage door.
- Side door to get inside the depot on-foot to access the forklifts and trucks.
- You only need to go through the capture plate once for trucking.

Jobs/Careers
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- New Taxi job! (Earn pay each second you're driving in the vehicle.)
- You can become a taxi driver at level 0.
- 2 free taxi carts near spawn.


Prison System
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- Island prison
- Being sent to the prison completely resets ONLY level and cash.

Properties
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- Small and medium garages have been removed in favor of adding more houses.
- Most houses have garages.
- House and business can be bought directly at them.
- Realtor job has been removed.
- Bar and strip club buyable businesses.
- "Property ID: 20" gets automatically sells an owned player's property who has left the session. (Hiddenly placed)
- Buyable island property added. Will cost $30k + level requirement of 20.
- Black Market has garage at the back.
- Bombs can be used on properties as well as the police station and prison to get people out.

Death system revamp
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- Medic can revive.
- Players can be downed.
- Medics get $50 for healing and reviving.


Dynamic robbery system!
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- Robbery checkpoints that can be placed anywhere and gives you cash when at it. Gives you at least a skull to deliver for $1,500 on each one while the bank robbery drops a flag and requires you to deliver it to a money wash for $10,000. Level 8 is required for the small robberies and level 10 is required for bank robberies.


Dynamic job system!
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- Simple and dynamic-based job system that can be used in any capacity. Specifically on my main map, I've implemented this system to bring in retail job, bank teller job, bartender job, and the return of the stripper job. Spawn sequence 1 through 3 defines each pay grade and level requirement of the job. (Ex: Sequence 3 is bank teller and pays the most but requires a higher level)

Fishing
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- Re-did fishing area, deep sea fishing on a boat is FASTER than from a jetty. (Level 2 required for this)

Warehouse!
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- New warehouse business which opens up level 3 trucking, storage boxes for pickup trucks, and the ability to sell vehicles for half of it's buying price.
- Warehouse pays $1,000 per paycheck.

Casino!
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- Island is now a casino that's a buyable business.
- Owning the casino island nets you $2k per paycheck.
- Slot machine has a max limit of $100, small table has a max limit of $1000, and large table has a max limit of $4000 for gambling.
- $500+ is needed for the small table, and $2,000+ is needed for large table.
- Casino heists.


Hitman class
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- Hitman class added into the Black Market. (Level 50 required)
- From any kill directly from the Hitman, will completely reset the player's level.
- Upon killing a target, the Hitman will need to return to the Black Market to acquire it again.
- Killing the Hitman completely nulls a target or contract.


Storage system
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- Public storage systems for anyone without a property can store.
- You can now store "dirty" cash and bombs. (No fishing rods)
- Storage boxes for pickup truck are now added.