Well, Halo 5 is out and, yes, I caved and bought it.
While the game is a drastic improvement over the beta, and better than what I had originally anticipated, there are still a few minor things I'm not entirely satisfied with. I could sit here and rant about what I feel could have been done differently, but that's not the point of this thread. Here's the point: We have an unprecedented amount of control over custom game options compared to past Halo titles. So, what are we to do with this new found freedom? Personally, I would like to see a more classic Halo experience flourish next to the new one created in Halo 5 through the use of Forge and custom games. I imagine I'm not alone in this, and want to create a sub-community around a universal set of gametype settings that cater to a more classic Halo experience. Legacy Settings.
So, what are Legacy Settings? The basic idea is that they are gametypes that have disabled the new Spartan Abilities introduced in Halo 5, and tweaked the existing settings to compensate for that change. Here's the question, though: What do we change, and how? This is where the community will come in. Because I want these to be universally accepted settings throughout the community, I feel their creation should be a community collaboration.
The first step is to create new movement settings. Halo 5 has all new movement mechanics that the game was designed around. When you take away these new mechanics, what's left doesn't feel "quite right". You feel sluggish. I have created nine Legacy Settings beta gametypes to try and tackle this problem. Each gametype focuses on a different variation of the base movement and jumping settings. I would like to open these up to the community for testing. Since there is no fileshare system yet, I have created a Google Doc displaying the names of the gametypes and their respective settings.
-Legacy Settings Beta Gametypes- Phase One: Movement
I would like to invite anyone interested in playing/supporting/designing for Legacy Settings to create some of these gametypes and test them out with friends. Once you have played them, please leave any feedback in this thread. I will use this feedback to further tweak and change things, and release new versions of the gametypes as time goes on. Hopefully this will be finished by the time Forge comes out, and we can have two distinct communities coexisting, designing, and playing side by side with each other.
When creating each gametype, please disable the following:
-Thruster Pack
-Spartan Charge
-Ground Pound
-Stabilizer
-Sprint
-Clamber
Starting Weapons: Battle Rifle and Magnum OR Assault Rifle and Magnum.
If anyone has suggestions for changes, please let me know. This is a collaborative effort, and I want the settings to be widely accessible and accepted. This first phase is focusing purely on movement. Changes to damage tables and health will come later, but please do not refrain from suggestions about those as well.
A few things to keep in mind:
-This is not to see how well these settings play on current maps.
-I have been using Pegasus as a test bed due to easily made measurements for speed, distance, and height.
-Please focus on the handling and feel of the gametype itself when engaging other players.
-These first betas are testing movement only.
-Things like starting weapons and radar will be separate variables when the settings are finalized.
-These settings are not meant to replace standard H5 settings, but to be an alternative to play and design for.
-All suggestions and feeback are welcome.
While the game is a drastic improvement over the beta, and better than what I had originally anticipated, there are still a few minor things I'm not entirely satisfied with. I could sit here and rant about what I feel could have been done differently, but that's not the point of this thread. Here's the point: We have an unprecedented amount of control over custom game options compared to past Halo titles. So, what are we to do with this new found freedom? Personally, I would like to see a more classic Halo experience flourish next to the new one created in Halo 5 through the use of Forge and custom games. I imagine I'm not alone in this, and want to create a sub-community around a universal set of gametype settings that cater to a more classic Halo experience. Legacy Settings.
So, what are Legacy Settings? The basic idea is that they are gametypes that have disabled the new Spartan Abilities introduced in Halo 5, and tweaked the existing settings to compensate for that change. Here's the question, though: What do we change, and how? This is where the community will come in. Because I want these to be universally accepted settings throughout the community, I feel their creation should be a community collaboration.
The first step is to create new movement settings. Halo 5 has all new movement mechanics that the game was designed around. When you take away these new mechanics, what's left doesn't feel "quite right". You feel sluggish. I have created nine Legacy Settings beta gametypes to try and tackle this problem. Each gametype focuses on a different variation of the base movement and jumping settings. I would like to open these up to the community for testing. Since there is no fileshare system yet, I have created a Google Doc displaying the names of the gametypes and their respective settings.
-Legacy Settings Beta Gametypes- Phase One: Movement
I would like to invite anyone interested in playing/supporting/designing for Legacy Settings to create some of these gametypes and test them out with friends. Once you have played them, please leave any feedback in this thread. I will use this feedback to further tweak and change things, and release new versions of the gametypes as time goes on. Hopefully this will be finished by the time Forge comes out, and we can have two distinct communities coexisting, designing, and playing side by side with each other.
When creating each gametype, please disable the following:
-Thruster Pack
-Spartan Charge
-Ground Pound
-Stabilizer
-Sprint
-Clamber
Starting Weapons: Battle Rifle and Magnum OR Assault Rifle and Magnum.
If anyone has suggestions for changes, please let me know. This is a collaborative effort, and I want the settings to be widely accessible and accepted. This first phase is focusing purely on movement. Changes to damage tables and health will come later, but please do not refrain from suggestions about those as well.
A few things to keep in mind:
-This is not to see how well these settings play on current maps.
-I have been using Pegasus as a test bed due to easily made measurements for speed, distance, and height.
-Please focus on the handling and feel of the gametype itself when engaging other players.
-These first betas are testing movement only.
-Things like starting weapons and radar will be separate variables when the settings are finalized.
-These settings are not meant to replace standard H5 settings, but to be an alternative to play and design for.
-All suggestions and feeback are welcome.