You may have noticed that for someone who has been forging since the day Halo 4 was released, I haven't released many maps. My map count is currently standing at a grand total of 2 (Our Daily Bread and To The Stars) here on Halo Customs, with the total stretching to 4 when I include Citrus and Apollo, two 2v2 maps built and released during the Forge Hub 2v2 Dust Up tournament way back when, one of which I probably shouldn't have released.
The reason for this rarity is due to one or more of the following holding me back; procrastination, loss of interest, poor time management or simply forgetfulness. Trust me, I have started many maps, some of which I am pretty proud of, but just never got to a release kind of polish, either stopping half way through the build, not making it to testing, even a few that could potentially be released today.
So, since the MCC collection is round the corner I thought I would share with you all what I made and is worth showing which has been hiding away all this time. Not just Flood maps lie ahead, I have always been interested in forging small team and big team competitive maps too. Enjoy!
Lets start with the first map I created on Halo 4 which was of course, a Flood map called Floodlight (get it?). Although the centre piece serves no purpose realistically, I took advantage of something new and it looks fairly cool. I am still proud of it considering when it was built. Many games were played on here during early Halo 4 BIOC lobbies, but I never saw it fit for release since I was rapidly getting more accustomed to the new textures.
Plot twist! I found a map that I actually made before this, I forgot all about it. This is a linear creation that I started close to day one which eventually developed into Our Daily Bread, released about 7 months later. It isn't the best map ever seen and it never got tested, but it was the start of something special. The eventual map has come a long way since then...
Now onto something I'm a little less proud of, and one I spent way too long on. It is saved as "small map 0.3", created on 13th December 2012 and its kinda poor. However, three weeks on from the previous map my use of textures was clearly getting better. I suppose I like the contrast in colours, but there is just no structure or segregation; I'm glad I dropped this one.
Next up is a start to a Dominion map which is far from complete. After creating a few Invasion maps in Halo Reach, I was eager to work on Dominion leading up to Halo 4's release. But, I never really got round to it, with this as the closest I got to a finished map after inspiration from custom games and Forge sessions with AbleSir Thomas who advised me on my Invasion creations. I managed to create the majority of B base, before moving onto other things.
Back to Flood now. This project had the simple aim of being a successor to Pandora's Fear; my pretty popular Infection map from Halo Reach. After a couple of iterations that have since been deleted, this one reached testing, but I wasn't happy with the gameplay. After a few more weeks of toying with it, I lost interest. Still, it looks hella fine for an Erosion map.
Next is another Linear map that I started on 24th February 2013 saved as "Resident Halo". As the name suggests, it is inspired by the linear campaigns of the Resident Evil series, which I was playing with my house mate at the time. My forging juices were flowing while playing these games, I couldn't wait to put the design ideas I cooked up while playing into a map. Hopefully you can see the resemblance! I didn't have the courage to reveal the god awful helicopter at the end... be thankful.
This map nearly made it to testing, but I wasn't happy with the lighting change as you can see in the images, and I really couldn't be bothered to reforge it. Where could I anyway? Its a pretty unique place to forge. Ahh well, on to the next map!
Big Team Battle now, nothing brilliant, but something worth throwing in here. One of many maps that I've built, enjoyed building, but never got round to testing.
Wow, I completely forgot about this one. Its a 2v2 map, with some rad aesthetics. Why didn't I finish it!? I remember being super stoked about it mid-build, which unfortunately faded. Its great looking back at things with a fresh eye, now its tempting to implement it into something in the MCC.
The reason for this rarity is due to one or more of the following holding me back; procrastination, loss of interest, poor time management or simply forgetfulness. Trust me, I have started many maps, some of which I am pretty proud of, but just never got to a release kind of polish, either stopping half way through the build, not making it to testing, even a few that could potentially be released today.
So, since the MCC collection is round the corner I thought I would share with you all what I made and is worth showing which has been hiding away all this time. Not just Flood maps lie ahead, I have always been interested in forging small team and big team competitive maps too. Enjoy!
Lets start with the first map I created on Halo 4 which was of course, a Flood map called Floodlight (get it?). Although the centre piece serves no purpose realistically, I took advantage of something new and it looks fairly cool. I am still proud of it considering when it was built. Many games were played on here during early Halo 4 BIOC lobbies, but I never saw it fit for release since I was rapidly getting more accustomed to the new textures.
Plot twist! I found a map that I actually made before this, I forgot all about it. This is a linear creation that I started close to day one which eventually developed into Our Daily Bread, released about 7 months later. It isn't the best map ever seen and it never got tested, but it was the start of something special. The eventual map has come a long way since then...
Now onto something I'm a little less proud of, and one I spent way too long on. It is saved as "small map 0.3", created on 13th December 2012 and its kinda poor. However, three weeks on from the previous map my use of textures was clearly getting better. I suppose I like the contrast in colours, but there is just no structure or segregation; I'm glad I dropped this one.
Next up is a start to a Dominion map which is far from complete. After creating a few Invasion maps in Halo Reach, I was eager to work on Dominion leading up to Halo 4's release. But, I never really got round to it, with this as the closest I got to a finished map after inspiration from custom games and Forge sessions with AbleSir Thomas who advised me on my Invasion creations. I managed to create the majority of B base, before moving onto other things.
Back to Flood now. This project had the simple aim of being a successor to Pandora's Fear; my pretty popular Infection map from Halo Reach. After a couple of iterations that have since been deleted, this one reached testing, but I wasn't happy with the gameplay. After a few more weeks of toying with it, I lost interest. Still, it looks hella fine for an Erosion map.
Next is another Linear map that I started on 24th February 2013 saved as "Resident Halo". As the name suggests, it is inspired by the linear campaigns of the Resident Evil series, which I was playing with my house mate at the time. My forging juices were flowing while playing these games, I couldn't wait to put the design ideas I cooked up while playing into a map. Hopefully you can see the resemblance! I didn't have the courage to reveal the god awful helicopter at the end... be thankful.
This map nearly made it to testing, but I wasn't happy with the lighting change as you can see in the images, and I really couldn't be bothered to reforge it. Where could I anyway? Its a pretty unique place to forge. Ahh well, on to the next map!
Big Team Battle now, nothing brilliant, but something worth throwing in here. One of many maps that I've built, enjoyed building, but never got round to testing.
Wow, I completely forgot about this one. Its a 2v2 map, with some rad aesthetics. Why didn't I finish it!? I remember being super stoked about it mid-build, which unfortunately faded. Its great looking back at things with a fresh eye, now its tempting to implement it into something in the MCC.