So, I'm sure some of you have heard about 343 testing weapon buffs. 343 said they are testing out a 4-shot BR and a 7 (or 6, i forgot ) shot CC. I haven't heard anything about the LR being buffed, and the DMR is staying just as it is.
Personally, I think this is a great idea and will stop people from complaining. I especially like the CC buff. What are your thoughts?
The following addresses every Primary Loadout weapon, and the proposed changes suggested by Bravo.
DMR: is the basis of comparison, since it appears to be the only weapon left untouched. Its Time To Kill (TTK) is 1.47 seconds. Remember that the lower TTK, the faster a weapon kills, and visa-versa.
BR: It's at something around 1.87 seconds in my calculations (trust me, bursts are complicated), although in practice it seems relatively close to the DMR. Making it a 4-burst kill brings this value quite lower than the DMR by about -0.2 seconds. The small fraction of time difference is accounted for by burst spread, which will make the BR fill its niche as a mid-range gun. However, it could also make this gun overly powerful unless it'll kill on the last bullet of the 4th burst, and/or they increase the delay time between shots.
Covenant Carbine (CC): Currently a flat +0.2 more than the DMR. Reducing the shots-to-kill to 7, yields a -0.7 difference in TTK. This is in agreement with the "reward" in which Bravo was speaking of.
Light Rifle: Won't change any damage values, but rather make the auto-aim more similar to the BR. You may have had an experience in which the LR doesn't shoot on-target. This will surely fix it.
NOW, this is the extent of where Bravo ends. He says that there also must be increases in the damage of the automatics (AR, SR, Supp.). It is also worth noting that he claim the automatics should have higher TTKs to compensate in a loss for accuracy, somthing that has been previously overlooked by 343. I will break down the prefered method of changing these damage ratios, as well as differentiation of the current weaponry.
Assault Rifle AND Storm Rifle
Currently at 1.50 sec. Takes 16 shots to kill (10 shield shots, 6 body/head shots). Each shot reduce also reduces the TTK by 0.1 . Therefore, the best option would be to make them both take only 14 shots to kill, resulting in a 1.30 TTK, or a -1.7 second difference from the DMR. Here's where it gets interesting, since the AR is not only more accurate than the SR, but has more ammo. I will suggest two possibilities that balance these weapons out.
AR:
8 shield shots, 6 body shots;
Keep the 32-round magazine;
SR:
6 shield shots, 8 body shots.
Shrink the effective magazine (before overheating) from an awkward 16% for 27 rounds to 20% for 20 rounds.
This creates two different niches for these automatics. The AR is reserved for your typical infantry killing and has more consistency. SR, already having poor consistency at range, gains a benefit as a seige weapon. You will be able to down shields faster, but without other tools or teamates at your disposal the weapon looses effectiveness.
That being said, where does that leave the Suppressor?
Well, one of the main benefits of the Suppressor is its huge 48-round magazine. Currently, it takes 19 shots (12 shield, 7 body/head) to kill someone. Seems poor, but when you account for the 900 RPM (150% of both the AR and SR) its TTK is already at 1.20 seconds, a good deal less than the DMR. But now that the Supp. has both automatic weapons to contend with (they only are +0.1 ahead), and the accuracy drop, there has to be another route that it can follow... right?
Strikingly, no. Consider this - at 19 shot-to-kill, assuming each one hits (unlikely), the Supp. fetches itself two kills pretty easily. What would really make this shine above the other contestants, would be the ability to kill three people with one clip. Guess what, the answer is right under our noses.
While disturbing the TKK difference previously given to the Supp. from the original -0.2 to -0.3 (making it more powerful in comparison than before), we can give it 16 shots/kill (12 shield, 4 body to offset the higher TTK). Divide 48 by 16, and PRESTO. Exactly 3 kills. Now if 343 wanted to, they could throw in a few grace bullets in the magazine. But at this point, any type of residual damage outside of the 48 bullets required simpy widens the margin of error that the Supp. wielder can take (i.e. grenades, fall damage, etc.)
Credit goes to ZeroFlame.
Personally, I think this is a great idea and will stop people from complaining. I especially like the CC buff. What are your thoughts?
The following addresses every Primary Loadout weapon, and the proposed changes suggested by Bravo.
DMR: is the basis of comparison, since it appears to be the only weapon left untouched. Its Time To Kill (TTK) is 1.47 seconds. Remember that the lower TTK, the faster a weapon kills, and visa-versa.
BR: It's at something around 1.87 seconds in my calculations (trust me, bursts are complicated), although in practice it seems relatively close to the DMR. Making it a 4-burst kill brings this value quite lower than the DMR by about -0.2 seconds. The small fraction of time difference is accounted for by burst spread, which will make the BR fill its niche as a mid-range gun. However, it could also make this gun overly powerful unless it'll kill on the last bullet of the 4th burst, and/or they increase the delay time between shots.
Covenant Carbine (CC): Currently a flat +0.2 more than the DMR. Reducing the shots-to-kill to 7, yields a -0.7 difference in TTK. This is in agreement with the "reward" in which Bravo was speaking of.
Light Rifle: Won't change any damage values, but rather make the auto-aim more similar to the BR. You may have had an experience in which the LR doesn't shoot on-target. This will surely fix it.
NOW, this is the extent of where Bravo ends. He says that there also must be increases in the damage of the automatics (AR, SR, Supp.). It is also worth noting that he claim the automatics should have higher TTKs to compensate in a loss for accuracy, somthing that has been previously overlooked by 343. I will break down the prefered method of changing these damage ratios, as well as differentiation of the current weaponry.
Assault Rifle AND Storm Rifle
Currently at 1.50 sec. Takes 16 shots to kill (10 shield shots, 6 body/head shots). Each shot reduce also reduces the TTK by 0.1 . Therefore, the best option would be to make them both take only 14 shots to kill, resulting in a 1.30 TTK, or a -1.7 second difference from the DMR. Here's where it gets interesting, since the AR is not only more accurate than the SR, but has more ammo. I will suggest two possibilities that balance these weapons out.
AR:
8 shield shots, 6 body shots;
Keep the 32-round magazine;
SR:
6 shield shots, 8 body shots.
Shrink the effective magazine (before overheating) from an awkward 16% for 27 rounds to 20% for 20 rounds.
This creates two different niches for these automatics. The AR is reserved for your typical infantry killing and has more consistency. SR, already having poor consistency at range, gains a benefit as a seige weapon. You will be able to down shields faster, but without other tools or teamates at your disposal the weapon looses effectiveness.
That being said, where does that leave the Suppressor?
Well, one of the main benefits of the Suppressor is its huge 48-round magazine. Currently, it takes 19 shots (12 shield, 7 body/head) to kill someone. Seems poor, but when you account for the 900 RPM (150% of both the AR and SR) its TTK is already at 1.20 seconds, a good deal less than the DMR. But now that the Supp. has both automatic weapons to contend with (they only are +0.1 ahead), and the accuracy drop, there has to be another route that it can follow... right?
Strikingly, no. Consider this - at 19 shot-to-kill, assuming each one hits (unlikely), the Supp. fetches itself two kills pretty easily. What would really make this shine above the other contestants, would be the ability to kill three people with one clip. Guess what, the answer is right under our noses.
While disturbing the TKK difference previously given to the Supp. from the original -0.2 to -0.3 (making it more powerful in comparison than before), we can give it 16 shots/kill (12 shield, 4 body to offset the higher TTK). Divide 48 by 16, and PRESTO. Exactly 3 kills. Now if 343 wanted to, they could throw in a few grace bullets in the magazine. But at this point, any type of residual damage outside of the 48 bullets required simpy widens the margin of error that the Supp. wielder can take (i.e. grenades, fall damage, etc.)
Credit goes to ZeroFlame.