Preference not a bug Turb, though I do agree with you.In my opinion the default vehicle for race should be the mongoose, not the civilian warthog.
I believe this is intentional. You can test all scripting except for object spawning and despawning. If you could despawn an object in forge then it wouldn't be available to delete or edit.Scripting doesn't work in Forge. If the Forger enters player mode, items should be despawnable in the game if scripts are running..."
As many of us have begun to realize, there are currently several debilitating bugs in the menus and UI of MCC. In this thread, I will attempt to compile a master list of these bugs with your help, and then I will do my best to ensure that the right people see the list in order to improve the odds of these bugs being fixed.
General UI Functionality:
Servers:
- Playlists display incorrect player counts
- Games start with uneven teams in matchmaking
- Some players can boot players on the enemy team from matchmaking
- Opening the post game carnage report can cause the game to crash
- Parties are often split across teams in matchmaking
- Joining and inviting functionality is inconsistent
- Inability to promote other players in the party to leader
- Opening the player details menu can cause the game to crash
- Some levels can are skipped in campaign playlists, notably 343 Guilty Spark
- Achievement earning can become temporarily locked until game is restarted
- Players searching for matchmaking games can be entered into custom games instead
In-game:
- Finding matchmaking games takes excessively long
- Players get dropped from the party often
- Parties are often disbanded after a game
Installation:
- Checkkpoints in Race do not properly act as respawn points in H2A
- Functionality tied to start menu in Halo 3 and Halo 4 is now missing due to unified UI
- Lighting on Sandbox is broken
- Lack of gravity hammer in H2A prevents Grifball from being played
- Performance issues in CE, H2A, and H4 campaigns
- H2A campaign can freeze console when under strain
- Performance meter in H2A forge drops sometimes when placing an object with magnets
- Objects in H2A forge shift once placed
Give me more, guys.
- Some installs do not work, forcing players to reinstall
- Progress on content patch install is misrepresented (continues to download for hours after reporting 100% complete)
I understand it's likely intentional. But all items can be force spawn by setting the runtime minimum to its capacity, whether they're set to spawn or not.I believe this is intentional. You can test all scripting except for object spawning and despawning. If you could despawn an object in forge then it wouldn't be available to delete or edit.
• Campaign: Some levels will be skipped in campaign playlists (most notably "343 Guilty Spark")
• Halo 3 forge is missing gametypes to enter forge with (can only forge on Basic Editing)
• Earning any achievements can be temporarily locked occasionally until the game is rebooted (earned yet locked achievements will show a full progress bar in the Achievments app)
• Players searching for matchmaking games can be randomly placed in ongoining custom game lobbies
• Framerate drops too often in Halo: CE, Halo 2 and Halo 4 campaigns
•Halo 2: Anniversary campaign can freeze console when under intense load (such as reverting a checkpoint when playing splitscreen co-op)
Don't forget about people not being able to join mid game.Not being able to make custom content in Halo 3 because we can't make different gametypes pretty much makes this game unplayable for me. Only having 50 local file slots for maps and gametypes, not being able to switch party lead, not being able to switch teams in game, not being able to limit the size of the party are just insults to injury.
$60 unfinished product is unfinishedNot being able to make custom content in Halo 3 because we can't make different gametypes pretty much makes this game unplayable for me. Only having 50 local file slots for maps and gametypes, not being able to switch party lead, not being able to switch teams in game, not being able to limit the size of the party are just insults to injury.
As of last night, it looks like the matchmaking connection issues have been largely resolved.
Personally, the 50 item limit is the killer bug (?) here. We *need* at least a couple hundred in order to make forge/custom games optimal, or at very least the ability to have 50 items per storage device. I also haven't experienced the shifting bug, but that is also a really big problem.
The ability to change party leader at any point, ability to change teams in-game, and ability to 'bring party with you' when joining another party are all seemingly missing.
There's some other obvious missing features and weird bugs, but when MCC is cooperating, I've been having an absolutely fantastic experience... hoping that most of these get fixed quickly!
Press B to bring up your tools. The Trait Zone settings are all the way down at the bottom of the list.Does any one know where the setting to trait zones are located? If not I think this is another bug.
I haven't had the time to look into detail thank you.Press B to bring up your tools. The Trait Zone settings are all the way down at the bottom of the list.
Uh, you probably didn't mean it, but your sentence sounds sarcastic. No offense though. Like I said, you probably didn't mean it.I haven't had the time to look into detail thank you.
It will be sent to Bravo once it is a bit more complete.Has anyone sent this bug list to a 343 employee or posted it in the 343 forums?