Everyone seems to be doing this now. And by everyone, I mean Auburn and Shoe.
So I figured that I might as well share with you guys my forging history.
____________________________________________________
The first time I ever went into Forge mode was in Halo Reach. But this wasn't to make a competitive map or flood map. No, I was inspired by Roosterteeth's HORSE series to make a HORSE map. Basically obstacle courses.
I don't really have pictures of these but I can tell you that I made two obstacle courses in Halo Reach before leaving forge (temporarily) and going back to Reach Matchmaking (I was in a competitive clan and everything. Pretty lame, actually).
When Halo 4 came along, I started forging again. But did I make competitive maps or flood maps right out the bat? Still no. I still stuck to forging HORSE maps because that's all I really knew.
I think I made a total of 5 HORSE maps (that actually got into some episodes) before beginning my time as a competitive map forger.
What made me start forging competitive maps? I was playing some 1v1s with a friend of mine on Halo 4. We both complained that the maps were getting old and boring and that we should find new ones to keep things fresh.
So, I downloaded some competitive Halo 4 1v1 maps from ForgeHub (Now Halo Evolved) to play with my friend. I enjoyed playing these maps so much that I was inspired to forge my own 1v1 map.
Let's bring on the pictures.
____________________________________________________
ETHEREAL
Seeing as what made me start forging competitive maps was playing 1v1 forge maps, my first map is meant to play for 1v1.
Ethereal is asymmetric and is built on the lovely Forge Island. I wanted to create a map that overlooked the ocean. That's it. I didn't even plan the structures. Of course, this map was quite a disaster due to its linearity and overall layout. I thought the aesthetics were great but that was when I thought aesthetics meant Banshees and Tanks outside windows.
The map went on to have 3 updates but in the end, it was quite horrible.
NEMESIS
I love Sanctuary. It is truly a terrific map. Due to my love of the classic masterpiece, my second competitive map was inspired by it.
I basically copy-pasted Red and Blue base and linked them together with bridges and huts. As you may have guessed, this map became quite a disaster. It had a bad layout, tons of lazy cover, and about 8 power weapons. Yeesh.
FACILITY
Such a creative and original name. Facility is symmetric, dark, and bad. This map wasn't really inspired by anything as I just hopped on Forge and decided to start forging.
Had some bad sightlines, bad flow, and about 6 power weapons.
CITADEL
Oh, this map. Oh my god, this map. This map was something. I...I don't even know what to say.
What started this map was my desire to make a competitive map after re-re-re-re-re-re-re-watching The Lord of the Rings: The Two Towers. Which is the reasoning behind the tower and the debris.
This is probably the worst map I've ever made.
WATERWAY
This map started because I wanted to build a map on the water of Forge Island. This was a bad idea because the water of Forge Island is practically a blue screen. A fucking blue screen. How can you even call that water? Anyway I pretty much built all of this without the slightest idea of what I was doing.
MALEVOLENCE
After forging all those 4v4 maps, I decided to stop handling big things for a while and go back to holding smaller things. I mean 1v1 maps.
Malevolence is a tiny map. Built for 1v1. Horrible spawns. Horrible layout. Horrible idea. But good for the learning process.
SHIPYARD
This map wasn't really designed by me. I remade this from a map in Reach called "Hardshore" by JGarb.
GARRISON
Garrison is an asymmetric 4v4 map built on Forge Island...again. 4 bases. Ghost Town-inspired. Extremely cluttered.
So I figured that I might as well share with you guys my forging history.
____________________________________________________
The first time I ever went into Forge mode was in Halo Reach. But this wasn't to make a competitive map or flood map. No, I was inspired by Roosterteeth's HORSE series to make a HORSE map. Basically obstacle courses.
I don't really have pictures of these but I can tell you that I made two obstacle courses in Halo Reach before leaving forge (temporarily) and going back to Reach Matchmaking (I was in a competitive clan and everything. Pretty lame, actually).
When Halo 4 came along, I started forging again. But did I make competitive maps or flood maps right out the bat? Still no. I still stuck to forging HORSE maps because that's all I really knew.
I think I made a total of 5 HORSE maps (that actually got into some episodes) before beginning my time as a competitive map forger.
What made me start forging competitive maps? I was playing some 1v1s with a friend of mine on Halo 4. We both complained that the maps were getting old and boring and that we should find new ones to keep things fresh.
So, I downloaded some competitive Halo 4 1v1 maps from ForgeHub (Now Halo Evolved) to play with my friend. I enjoyed playing these maps so much that I was inspired to forge my own 1v1 map.
Let's bring on the pictures.
____________________________________________________
ETHEREAL
Seeing as what made me start forging competitive maps was playing 1v1 forge maps, my first map is meant to play for 1v1.
Ethereal is asymmetric and is built on the lovely Forge Island. I wanted to create a map that overlooked the ocean. That's it. I didn't even plan the structures. Of course, this map was quite a disaster due to its linearity and overall layout. I thought the aesthetics were great but that was when I thought aesthetics meant Banshees and Tanks outside windows.
The map went on to have 3 updates but in the end, it was quite horrible.
NEMESIS
I love Sanctuary. It is truly a terrific map. Due to my love of the classic masterpiece, my second competitive map was inspired by it.
I basically copy-pasted Red and Blue base and linked them together with bridges and huts. As you may have guessed, this map became quite a disaster. It had a bad layout, tons of lazy cover, and about 8 power weapons. Yeesh.
FACILITY
Such a creative and original name. Facility is symmetric, dark, and bad. This map wasn't really inspired by anything as I just hopped on Forge and decided to start forging.
Had some bad sightlines, bad flow, and about 6 power weapons.
CITADEL
Oh, this map. Oh my god, this map. This map was something. I...I don't even know what to say.
What started this map was my desire to make a competitive map after re-re-re-re-re-re-re-watching The Lord of the Rings: The Two Towers. Which is the reasoning behind the tower and the debris.
This is probably the worst map I've ever made.
WATERWAY
This map started because I wanted to build a map on the water of Forge Island. This was a bad idea because the water of Forge Island is practically a blue screen. A fucking blue screen. How can you even call that water? Anyway I pretty much built all of this without the slightest idea of what I was doing.
MALEVOLENCE
After forging all those 4v4 maps, I decided to stop handling big things for a while and go back to holding smaller things. I mean 1v1 maps.
Malevolence is a tiny map. Built for 1v1. Horrible spawns. Horrible layout. Horrible idea. But good for the learning process.
SHIPYARD
This map wasn't really designed by me. I remade this from a map in Reach called "Hardshore" by JGarb.
GARRISON
Garrison is an asymmetric 4v4 map built on Forge Island...again. 4 bases. Ghost Town-inspired. Extremely cluttered.
Last edited: