Hey everyone!
I was interested in seeing some thoughts people have on some of the current maps in match making. As it stands, it seems like most people are unhappy with the gameplay in general and a lot of that may have to do with maps.
In order to make sure things are clear I would like that your post has a map to reference (or a general aspect of maps) your opinion(s) on. If possible, write your 3 least favorite maps in order.
Here are the layouts, and callouts of all the Halo 4 maps
Take a look at those, do some serious thinking, and get back with some analysis about what you HATE about the current maps, and potentially, what can be done to make them better!
Right now we know things can get better, but we gotta figure out how to do so.
Straight complaining gets you nowhere, but discussion may spark potential solutions (if they are general gamplay solutions, map balance solutions, etc).
Let me start:
Least Favorite maps
How to fix it IMO - Remove some of the rocks. Sprint is in the game for a reason. There do need to be some running risks in the gameplay (remember how BARREN Blood Gulch feels compared to these maps?). It always feels like there is something to hide behind, and it doesn't feel like any given location holds any more weight than another.
Solace - This map is ALMOST symmetrical, then somewhere along the line someone said "needs to be less symmetrical" and that is the route they went.
The map, to me, has so much central flow, which is disrupted by a pointless lift and basement area. The flanking potential on the map is squandered because of the map's width, coupled with the low ground being on the outer edges of the map. Someone in either "sniper spot" has terrific sight of the map, but outside of that spot, I feel vision is cluttered with filler objects that feel like half assed walls.
The basement is so "tacked on" that it hurts me.
The clutter, coupled with the horrible flow of this map make me dread playing it.
How to fix it IMO - Make some of the half walls and dividers full walls (so you don't have to crouch under them and so they can cover sniper/DMR/LR fire). Level out the sides of the map so that you don't have to get a full disadvantage while flanking. Make the basement worth something other than the "Token power weapon spot" (doubt this can be done... lol). Remove clutter in front of bases...
Abandon - This map is cursed, even the name implies they could give a crap about this map. Currently, I do not hate this map the most, it doesn't play worse than the other two IMO, but it plays badly nonetheless. There is no "groove" in this map.
Basically, think of the Pit in H3. You would go skirmish rockets, snipers, sword room, then flow to their side of the map, and attempt to set up their spawns.
This map, has none of that. Power weapons feel random and out of place on here (sniper? Railgun? and their locations?). The map itself just feels littered with stuff. When I spawn I feel like a moth to flame, I must get to the middle tower, because it's the best vision on the map, and it can be defended somewhat, unlike any other location.
This map can only have single flag, one bomb objective gametypes.
How to fix it IMO - Start over.
Alright guys, what thoughts do you have?
I was interested in seeing some thoughts people have on some of the current maps in match making. As it stands, it seems like most people are unhappy with the gameplay in general and a lot of that may have to do with maps.
In order to make sure things are clear I would like that your post has a map to reference (or a general aspect of maps) your opinion(s) on. If possible, write your 3 least favorite maps in order.
Here are the layouts, and callouts of all the Halo 4 maps
Take a look at those, do some serious thinking, and get back with some analysis about what you HATE about the current maps, and potentially, what can be done to make them better!
Right now we know things can get better, but we gotta figure out how to do so.
Straight complaining gets you nowhere, but discussion may spark potential solutions (if they are general gamplay solutions, map balance solutions, etc).
Let me start:
Least Favorite maps
- Vortex
- Solace
- Abandon
How to fix it IMO - Remove some of the rocks. Sprint is in the game for a reason. There do need to be some running risks in the gameplay (remember how BARREN Blood Gulch feels compared to these maps?). It always feels like there is something to hide behind, and it doesn't feel like any given location holds any more weight than another.
Solace - This map is ALMOST symmetrical, then somewhere along the line someone said "needs to be less symmetrical" and that is the route they went.
The map, to me, has so much central flow, which is disrupted by a pointless lift and basement area. The flanking potential on the map is squandered because of the map's width, coupled with the low ground being on the outer edges of the map. Someone in either "sniper spot" has terrific sight of the map, but outside of that spot, I feel vision is cluttered with filler objects that feel like half assed walls.
The basement is so "tacked on" that it hurts me.
The clutter, coupled with the horrible flow of this map make me dread playing it.
How to fix it IMO - Make some of the half walls and dividers full walls (so you don't have to crouch under them and so they can cover sniper/DMR/LR fire). Level out the sides of the map so that you don't have to get a full disadvantage while flanking. Make the basement worth something other than the "Token power weapon spot" (doubt this can be done... lol). Remove clutter in front of bases...
Abandon - This map is cursed, even the name implies they could give a crap about this map. Currently, I do not hate this map the most, it doesn't play worse than the other two IMO, but it plays badly nonetheless. There is no "groove" in this map.
Basically, think of the Pit in H3. You would go skirmish rockets, snipers, sword room, then flow to their side of the map, and attempt to set up their spawns.
This map, has none of that. Power weapons feel random and out of place on here (sniper? Railgun? and their locations?). The map itself just feels littered with stuff. When I spawn I feel like a moth to flame, I must get to the middle tower, because it's the best vision on the map, and it can be defended somewhat, unlike any other location.
This map can only have single flag, one bomb objective gametypes.
How to fix it IMO - Start over.
Alright guys, what thoughts do you have?