I've created a gametype called, "Anti-Juggernaut," (I may change the name to Hunted).
Here's how it works:
-The Juggernaut, rather than being stronger than the other players, has ordinary health and shields
-The Juggernaut has poor camo and can move at increased speeds
-The Juggernaut deals no damage to other players
-All other players have Shotguns and Magnums (this may be subject to change)
Basically, the Juggernaut just tries to survive for as long as possible while the other players try to hunt him down and kill him.
What kind of map should I make for this gametype? Any comments/replies are appreciated. Feel free to answer the poll or make different suggestions for the map.
Once I finish the map, I will host a custom games night. Let me know if you are interested in testing it out.
My XBL gamertag is the same as my Halo Customs username, Dole Sewman.
Thanks,
Dole Sewman
Here's how it works:
-The Juggernaut, rather than being stronger than the other players, has ordinary health and shields
-The Juggernaut has poor camo and can move at increased speeds
-The Juggernaut deals no damage to other players
-All other players have Shotguns and Magnums (this may be subject to change)
Basically, the Juggernaut just tries to survive for as long as possible while the other players try to hunt him down and kill him.
What kind of map should I make for this gametype? Any comments/replies are appreciated. Feel free to answer the poll or make different suggestions for the map.
Once I finish the map, I will host a custom games night. Let me know if you are interested in testing it out.
My XBL gamertag is the same as my Halo Customs username, Dole Sewman.
Thanks,
Dole Sewman