Working on a new forge island dominion map, was meant to be urban/port but that didn't really work out. Inspired by Vortex and I'm really trying to create good hog pathing and some interesting verticality into the base designs. It's kind of difficult as there are a lot of unnaturally long sightlines with two even being able to cross map. Not entirely sure how to address that at the moment but first I've got to make Alpha and Charlie less awkward to approach.
I'm also working on a Vortex-eqsue map. Inevitably Alpha (top) will be stunted in height, in relation to Charlie (bottom), because the center structure (probably Bravo) is the big sight-line blocker between the two bases. Vehicle pathing is definitely complicated, because we don't have the smooth hills of Vortex to work with. Remember to leave yourself plenty of space on either side of the map for A-C vehicle flanks, and consider adding an A-B-C path down the center.