Ultimate Frisbee Space Court (version 1) - Ball carrier cannot move, must pass to score. Made using ricochet gametype.
I made Ultimate Frisbee using Ricochet. The player carrying the ball cannot move, but they can jump higher than the other players. The ball carrier uses this advantage to pass the ball over defenders to their teammates. There is a 3 second reset time, 5 second spawn delay, and a 60 second hot potato time for each possession by a team. Players must be standing in the opponents endzone with the ball in order to score. Invulnerability and assassination immunity are enabled, so players will focus...
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I made Ultimate Frisbee using Ricochet. The player carrying the ball cannot move, but they can jump higher than the other players. The ball carrier uses this advantage to pass the ball over defenders to their teammates. There is a 3 second reset time, 5 second spawn delay, and a 60 second hot potato time for each possession by a team. Players must be standing in the opponents endzone with the ball in order to score. Invulnerability and assassination immunity are enabled, so players will focus...
Read more about this map...