Now that this has been out for a good long while, I feel like talking about a few parts of it that didn't quite work out. First of all, the first room is broken and I knew this from the start. Halo 4 limited me to 12 teleporters and I had to use only 3 for the first room when I really needed 5 to make it work. Having only 2 drop downs would have messed up the illusion, so I just made it work the best I could, even though I'm not quite happy with it. Room 3 was also breakable with the jetpack, which I never realized until it was too late. The final challenge was also a little more gimmicky than I would have liked and didn't 100% fit the theme of the puzzle, but I was very low on ideas and I wanted something difficult for the end. The map also looks like complete ass, I was never good at putting pieces together that look nice and this was a 100% budget and hard object limit map. Other than this I am still pretty happy with it however. I might end up working on another map in H2A, assuming it doesn't take me another two years to finish.