I recently uploaded a list of weapons and upgrades to add to Halo 5, which has been met with mixed to negative results (seeing as most Halo fans are traditionalists and didn't like my ideas on expanding the loadouts).
But I recently started thinking more about how we could expand the Covenant to be as big as it was in Halo 2, with 7 races. So here are some of my thoughts on that.
The new Storm Covenant would contain:
The Elites - kind of a no-brainer, seeing as they lead the Storm Covenant
The Grunts - again, a no-brainer
The Jackals - Kig-Yar mercenaries and separatists from the main government who hope to use Forerunner tech for their own gain
The Skirmishers - an extension of the main Kig-Yar forces, the Skirmishers return as tougher Jackal enemies
The Hunters - working for the Storm Covenant under the same agreement they had with the original Covenant; use of trade routes and expansion
The Brutes - after warring with each other, Jul would reach out to aid the Brutes. Seeing as these Elites are still loyal to the original Covenant ideals and promise expansion and Forerunner technology to the Brutes, a number of Brute tribes would join the Covenant again
The Drones - promising expansion, wealth, and technology, the Drones join back up with the Covenant for convenience
The Sharquoi - a race that was barely mentioned in Conversations from the Universe, the original design for the "Alien Trooper" would be expanded, and these would be the Sharquoi, a sentient race that developed on a world covered in Forerunner artifacts. They are incredibly knowledgeable when it comes to Forerunner technology, skilled warriors (operating in squads and using various weapons in conjunction with each other), and would join the Storm Covenant in the hope that they would find more Forerunner Technology to use and re-purpose.
The Drinol - the original design for a massive melee-hunter type Covenant race was the "Drinol," but it was cut from the final games. The Drinol would be a new form of Hunter, with the Lekgolo worms joining together inside a heavy shell of armor, with a plasma turret on it's back and heavy forward fists for pounding infantry and vehicles, as well as strong legs for a surprisingly fast rushing attack.
The Special Purpose Snipers - these would be a new form of the Drones, revealed to be a mutation of the original, that lack wings but have incredible muscular strength and a strong grip. They would hang down from trees and camouflage themselves with different colorations.
The Stalkers - another re-worked Drone type that mutated to counter the weaknesses of normal airborne Drones. While these are mostly ground-bound, they do have wings for short flights, but they also have two strong front arms to carry standard weaponry like Carbines and Storm Rifles, as well as being able to carry a modified version of the Kig-Yar Shield Gauntlet on one arm and a Needler or Plasma Pistol on the other. They would all have light shielding, come in a few variants, and would be encountered with other forms of Drones.
See, the new Storm Covenant would feature most of the same combat at first: Grunts, Jackals, Elites, etc. But they are strengthened by races we didn't see before and new mutations that have occurred since the Human-Covenant War. The Drones are a much stronger force now, and the Hunter Drinol form has been developed. The Sharquoi were apprehensive of the original Covenant, not trusting their fanatical beliefs in the Forerunners as Gods and seeing the Halos as salvation, as their research already pointed to the Halos being weapons, and saw the San'Shyuum as perpetuating false beliefs for their own purposes. With the San'Shyuum gone and the veil removed from the Covenant's eyes, they join the Storm Covenant because it's only purpose is to find and use Forerunner technology, which happens to fall in line with their current goals. The Sharquoi are allies of opportunity, and only joined up because their goals are similar.
The Flood:
The flood would return, as they weren't exterminated on the Ark, just one hive and Gravemind were eliminated. The remaining Flood specimens, contained on other Halo installations and Forerunner sites, escape, showing new evolutions and a renewed ferocity.
Infection Form
Carrier Form
Combat Form (Human, Elite, Brute, Sharquoi)
Pure Form (Stalker, Ranged, Tank, Airborne[Swarm]) - The new Airborne Form looks similar to the Swarm Form from Halo:Wars, and will cling to surfaces and dive down on enemies
Thrasher Form - from Halo:Wars, these massive beasts charge and swipe at enemies
Bomber Form - Much larger, rains Flood dispersal pods down on the battlefield, fills a role similar to a Pelican or Phantom
Transport Form - like a Flood version of a tank, these huge beasts carry other Flood to the battle and has a much larger, explosive version of the Flood Ranged Form's weapon.
Juggernaut Form - A huge, tentacled monster that was cut from Halo 2, these slow-moving monsters can grab nearby objects (and enemies) and toss them at enemies at range, as well as bash and whip whatever gets within their large range. (mutated form of a Drinol, seeing as these are mutated by capture and then general biomass covering)
Infector Form - a short flood variant that fires flood spores at the enemy, and can cling to surfaces. (Mutated form of a Stalker Drone)
Stealth Form - a flood variant that incorporates active camouflage modules into itself, allowing it to stay cloaked at most times, but can be seen with a VISR. (Mutated form of a Special Purpose Sniper Drone)
Some of these are definitely too much, but like my previous thread, they're just ideas. Thoughts, anyone?
But I recently started thinking more about how we could expand the Covenant to be as big as it was in Halo 2, with 7 races. So here are some of my thoughts on that.
The new Storm Covenant would contain:
The Elites - kind of a no-brainer, seeing as they lead the Storm Covenant
The Grunts - again, a no-brainer
The Jackals - Kig-Yar mercenaries and separatists from the main government who hope to use Forerunner tech for their own gain
The Skirmishers - an extension of the main Kig-Yar forces, the Skirmishers return as tougher Jackal enemies
The Hunters - working for the Storm Covenant under the same agreement they had with the original Covenant; use of trade routes and expansion
The Brutes - after warring with each other, Jul would reach out to aid the Brutes. Seeing as these Elites are still loyal to the original Covenant ideals and promise expansion and Forerunner technology to the Brutes, a number of Brute tribes would join the Covenant again
The Drones - promising expansion, wealth, and technology, the Drones join back up with the Covenant for convenience
The Sharquoi - a race that was barely mentioned in Conversations from the Universe, the original design for the "Alien Trooper" would be expanded, and these would be the Sharquoi, a sentient race that developed on a world covered in Forerunner artifacts. They are incredibly knowledgeable when it comes to Forerunner technology, skilled warriors (operating in squads and using various weapons in conjunction with each other), and would join the Storm Covenant in the hope that they would find more Forerunner Technology to use and re-purpose.
The Drinol - the original design for a massive melee-hunter type Covenant race was the "Drinol," but it was cut from the final games. The Drinol would be a new form of Hunter, with the Lekgolo worms joining together inside a heavy shell of armor, with a plasma turret on it's back and heavy forward fists for pounding infantry and vehicles, as well as strong legs for a surprisingly fast rushing attack.
The Special Purpose Snipers - these would be a new form of the Drones, revealed to be a mutation of the original, that lack wings but have incredible muscular strength and a strong grip. They would hang down from trees and camouflage themselves with different colorations.
The Stalkers - another re-worked Drone type that mutated to counter the weaknesses of normal airborne Drones. While these are mostly ground-bound, they do have wings for short flights, but they also have two strong front arms to carry standard weaponry like Carbines and Storm Rifles, as well as being able to carry a modified version of the Kig-Yar Shield Gauntlet on one arm and a Needler or Plasma Pistol on the other. They would all have light shielding, come in a few variants, and would be encountered with other forms of Drones.
See, the new Storm Covenant would feature most of the same combat at first: Grunts, Jackals, Elites, etc. But they are strengthened by races we didn't see before and new mutations that have occurred since the Human-Covenant War. The Drones are a much stronger force now, and the Hunter Drinol form has been developed. The Sharquoi were apprehensive of the original Covenant, not trusting their fanatical beliefs in the Forerunners as Gods and seeing the Halos as salvation, as their research already pointed to the Halos being weapons, and saw the San'Shyuum as perpetuating false beliefs for their own purposes. With the San'Shyuum gone and the veil removed from the Covenant's eyes, they join the Storm Covenant because it's only purpose is to find and use Forerunner technology, which happens to fall in line with their current goals. The Sharquoi are allies of opportunity, and only joined up because their goals are similar.
The Flood:
The flood would return, as they weren't exterminated on the Ark, just one hive and Gravemind were eliminated. The remaining Flood specimens, contained on other Halo installations and Forerunner sites, escape, showing new evolutions and a renewed ferocity.
Infection Form
Carrier Form
Combat Form (Human, Elite, Brute, Sharquoi)
Pure Form (Stalker, Ranged, Tank, Airborne[Swarm]) - The new Airborne Form looks similar to the Swarm Form from Halo:Wars, and will cling to surfaces and dive down on enemies
Thrasher Form - from Halo:Wars, these massive beasts charge and swipe at enemies
Bomber Form - Much larger, rains Flood dispersal pods down on the battlefield, fills a role similar to a Pelican or Phantom
Transport Form - like a Flood version of a tank, these huge beasts carry other Flood to the battle and has a much larger, explosive version of the Flood Ranged Form's weapon.
Juggernaut Form - A huge, tentacled monster that was cut from Halo 2, these slow-moving monsters can grab nearby objects (and enemies) and toss them at enemies at range, as well as bash and whip whatever gets within their large range. (mutated form of a Drinol, seeing as these are mutated by capture and then general biomass covering)
Infector Form - a short flood variant that fires flood spores at the enemy, and can cling to surfaces. (Mutated form of a Stalker Drone)
Stealth Form - a flood variant that incorporates active camouflage modules into itself, allowing it to stay cloaked at most times, but can be seen with a VISR. (Mutated form of a Special Purpose Sniper Drone)
Some of these are definitely too much, but like my previous thread, they're just ideas. Thoughts, anyone?