The other judges and I were really excited when we saw this submitted to the Meet Your Maker contest. From your top-down layout drawing, to your screenshots, to the composition of your post, we could tell that a lot of effort had gone into the map and I especially couldn't wait to check it out.
We were mostly happy with the layout and the overall construction of the map; we had concerns aboput spawn trapping in the bases from the central structure and a few smaller gameplay-related concerns as well. We were, of course, impressed by the art style and loved the look of the map. All told, we were really looking forward to playing it.
But, then we saw some serious issues with polish on the map. There were significant framerate performance issues, though that is largely the fault of changes to Forge introduced in the June update. There were some LoD issues with pieces popping out when viewed from a distance as well, though this was not your fault either. More concerning, though, was player containment. Using the aerial vehicles or some clever jumping, players could easily escape the map. Kill volumes and invisible blockers are needed to prevent players from exploiting and downright escaping the level. Of equal concern was the small number of spawn points placed and the general openness of the areas most of them were placed in. Unfortunately, these issues were too egregious to allow us to stress-test the map as we needed to for the contest.
Please consider revisiting the map to fix these issues. The map is way too cool to go unnoticed because of such easily fixed problems. Once spawning and containment are solidified, testing can begin in earnest and this map can be on its way to reaching its potential. If you need any assistance or would like more detailed descriptions of the issues listed above, please don't hesitate to ask.